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Entity Packets

Packets in the com.hypixel.hytale.protocol.packets.entities package.

EntityUpdates (161)

Bound: Clientbound | Compressed: Yes

The primary packet for entity management. Batches multiple updates into one frame.

FieldTypeNotes
nullBitsByteBitmask.
removedInt[]Optional (Mask 0x1). List of Entity IDs to despawn.
updatesEntityUpdate[]Optional (Mask 0x2). List of creation/movement data.

PlayAnimation (162)

Bound: Clientbound

Triggers a skeletal animation on an entity.

FieldTypeNotes
entityIdIntThe target entity.
animationStringAnimation name (e.g., "attack_melee").
speedFloatPlayback speed multiplier.

ApplyKnockback (163)

Bound: Clientbound

Applies an instantaneous force impulse to an entity.

FieldTypeNotes
entityIdIntTarget entity.
forceVector3fDirection and magnitude of the punch.

ChangeVelocity (164)

Bound: Clientbound | State: Play

Sets the velocity of an entity (e.g., explosions, jump pads).

FieldTypeNotes
entityIdIntThe target entity.
velocityVector3fMotion vector (X, Y, Z).

SpawnModelParticles (165)

Bound: Clientbound

Spawns particles based on an entity model (e.g., blood when hit, crumbs when eating).

FieldTypeNotes
entityIdIntSource entity.
effectStringParticle effect name.