Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.9 / Models / Undead / Zombie.json

Zombie

Server/Models/Undead/Zombie.json, 20.1 KB

Fields

FieldType
Parentstring
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
DefaultAttachmentsarray[2]
AnimationSetsobject
RandomAttachmentSetsobject
Iconstring

Source

{
  "Parent": "Player",
  "Model": "NPC/Undead/Zombie/Models/Model.blockymodel",
  "Texture": "NPC/Undead/Zombie/Models/Zombie.png",
  "EyeHeight": 1.45,
  "CrouchOffset": -0.25,
  "HitBox": {
    "Max": {
      "X": 0.3,
      "Y": 1.8,
      "Z": 0.3
    },
    "Min": {
      "X": -0.3,
      "Y": 0,
      "Z": -0.3
    }
  },
  "DefaultAttachments": [
    {
      "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Eyes.blockymodel",
      "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Eyes_Blue.png"
    },
    {
      "Model": "Characters/Body_Attachments/Ears/Ears1.blockymodel",
      "Texture": "Characters/Body_Attachments/Ears/Ears1_Textures/Zombie.png"
    }
  ],
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.2,
          "Speed": 0.5
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Walk.blockyanim",
          "Speed": 0.85
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Walk2.blockyanim",
          "Speed": 0.85
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 1.1
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Run.blockyanim",
          "SoundEventId": "SFX_Zombie_Pursuit",
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Run2.blockyanim",
          "SoundEventId": "SFX_Zombie_Pursuit",
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Run3.blockyanim",
          "SoundEventId": "SFX_Zombie_Pursuit",
          "Speed": 0.8
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.5
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Jump_Far2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Alerted"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Alerted2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Alerted"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Fly/Fly_Idle.blockyanim",
          "Speed": 1
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Fly/Fly.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Fly/Fly_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Fly/Fly_Fast.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Fast.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Dive.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Dive_Backward.blockyanim",
          "Speed": 1
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Swim/Swim_Dive_Fast.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Idle.blockyanim",
          "Speed": 0.3
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.7
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Climb/Climb_Idle.blockyanim",
          "Speed": 0.5
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Climb/Climb_Up.blockyanim"
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Climb/Climb_Down.blockyanim"
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Climb/Climb_Left.blockyanim"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Climb/Climb_Right.blockyanim"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Hurt"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Hurt"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Hurt"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Hurt4.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Death"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Death2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Death"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Damage/Death3.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Death"
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Spawn"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Spawn2.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Spawn"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Spawn3.blockyanim",
          "BlendingDuration": 0,
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Spawn"
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Despawn.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Despawn"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Despawn2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Zombie_Despawn"
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Lean_Left.blockyanim",
          "Weight": 5
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Lean_Right.blockyanim",
          "Weight": 5
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Neck_Crack.blockyanim",
          "Weight": 2
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Scratch_Back.blockyanim",
          "Weight": 1
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Scratch_Head.blockyanim",
          "Weight": 3
        }
      ],
      "NextAnimationDelay": {
        "Max": 15,
        "Min": 5
      }
    },
    "Search": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Search.blockyanim"
        },
        {
          "Animation": "NPC/Undead/Zombie/Animations/Flavor/Search2.blockyanim"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Idle.blockyanim",
          "Speed": 0.3
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Idle.blockyanim",
          "Looping": false,
          "Speed": 0.5
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie/Animations/Default/Idle.blockyanim",
          "Looping": false,
          "Speed": 1
        }
      ]
    }
  },
  "RandomAttachmentSets": {
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      "Maid_Cap": {
        "Model": "Cosmetics/Head/MaidCap.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/MaidCap_Texture.png",
        "Weight": 0.5
      },
      "Monk_Cap": {
        "Model": "Cosmetics/Head/Hood.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Hood_Texture/Monk_Cap.png",
        "Weight": 0.5
      },
      "null": {},
      "Goatee_Black": {
        "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Goatee.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Goatee_Black.png",
        "Weight": 0.5
      },
      "Bangs_Long_Black": {
        "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Bangs_Long.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Bangs_Long_Black.png",
        "Weight": 0.5
      },
      "Head_Bandage_Heavy_Black": {
        "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Head_Bandage.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Heavy_Bandage_Black.png"
      },
      "Head_Bandage_Light_Black": {
        "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Head_Bandage.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Light_Bandage_Black.png"
      },
      "Long_Oily_Blond": {
        "Model": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Long_Oily.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Head/Haircuts/Long_Oily_Blond.png"
      }
    },
    "Chest": {
      "Tunic": {
        "Model": "Cosmetics/Overtops/Tunic.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Tunic_Textures/Ragged_Apprentice_Tunic.png"
      },
      "Maid_Dress": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Maid_Dress.png"
      },
      "Monk_Robe": {
        "Model": "Cosmetics/Overtops/LongDress_Long_Sleeve.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/LongDress_Long_Sleeve_Texture/Monk_Robe.png"
      },
      "Tramp_Tunic": {
        "Model": "Cosmetics/Overtops/Overtops_Short_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Overtop_Short_Sleeve_Textures/Tramp_Tunic.png"
      },
      "Tramp_Dress": {
        "Model": "Cosmetics/Overtops/Dress.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Textures/Tramp_Dress.png"
      },
      "Torn_Top": {
        "Model": "Cosmetics/Undertops/Top.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Top_Textures/Torn_Top.png"
      },
      "Ragged_TrenchCoat": {
        "Model": "Cosmetics/Overtops/TrenchCoat_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/TrenchCoat_Asymetrical_Textures/Ragged_TrenchCoat.png"
      },
      "Villager_Dress_01": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Villager_Dress_Greyscale.png",
        "Weight": 0.25,
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Blue"
      },
      "Villager_Dress_02": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Villager_Dress_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Brown",
        "Weight": 0.25
      },
      "Villager_Dress_03": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Villager_Dress_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Yellow",
        "Weight": 0.25
      },
      "Blouse_01": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Blouse_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Blue",
        "Weight": 0.25
      },
      "Blouse_02": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Blouse_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Brown",
        "Weight": 0.25
      },
      "Blouse_03": {
        "Model": "Cosmetics/Overtops/Dress_Long_Sleeve_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Long_Sleeve_Asymetrical_Texture/Blouse_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Yellow",
        "Weight": 0.25
      },
      "Dress_01": {
        "Model": "Cosmetics/Overtops/Dress.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Textures/Ragged_Dress_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Blue",
        "Weight": 0.25
      },
      "Dress_02": {
        "Model": "Cosmetics/Overtops/Dress.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Textures/Ragged_Dress_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Brown",
        "Weight": 0.25
      },
      "Dress_03": {
        "Model": "Cosmetics/Overtops/Dress.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/Dress_Textures/Ragged_Dress_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Yellow",
        "Weight": 0.25
      },
      "Villager_Shirt_01": {
        "Model": "Cosmetics/Overtops/SleevedDresswJersey.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/SleevedDresswJersey_Textures/Villager_Ragged_Shirt_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Blue",
        "Weight": 0.25
      },
      "Villager_Shirt_02": {
        "Model": "Cosmetics/Overtops/SleevedDresswJersey.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/SleevedDresswJersey_Textures/Villager_Ragged_Shirt_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Brown",
        "Weight": 0.25
      },
      "Villager_Shirt_03": {
        "Model": "Cosmetics/Overtops/SleevedDresswJersey.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Chest/SleevedDresswJersey_Textures/Villager_Ragged_Shirt_Greyscale.png",
        "GradientSet": "Rotten_Fabric",
        "GradientId": "Yellow",
        "Weight": 0.25
      }
    },
    "Shoes": {
      "null": {},
      "Single_Sock": {
        "Model": "Cosmetics/Shoes/Single_Sock.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Shoes/Single_Sock_Texture.png",
        "Weight": 0.5
      },
      "Single_Boot": {
        "Model": "Cosmetics/Shoes/Single_Boot.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Shoes/Boots_Leather_Textures/Worned_Boot.png",
        "Weight": 0.5
      }
    },
    "Legs": {
      "null": {},
      "Brown_Trousers": {
        "Model": "Cosmetics/Pants/Pants_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Legs/Pants_Asymetrical_Textures/Brown_Trousers.png",
        "Weight": 0.5
      },
      "Dark_Trousers": {
        "Model": "Cosmetics/Pants/Pants_Asymetrical.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Legs/Pants_Asymetrical_Textures/Dark_Trousers.png",
        "Weight": 0.5
      },
      "Brown_Short": {
        "Model": "Cosmetics/Pants/Shorty_Slim.blockymodel",
        "Texture": "NPC/Undead/Zombie/Models/Attachments/Legs/Shorty_Slim_Textures/Brown_Short.png"
      }
    }
  },
  "Icon": "Icons/ModelsGenerated/Zombie.png"
}