Versions / 0.6.0-pre.9 / Item / Items / Furniture / Human / Unique / Furniture_Human_Ruins_Door_Large.json
Furniture_Human_Ruins_Door_Large
Server/Item/Items/Furniture/Human/Unique/Furniture_Human_Ruins_Door_Large.json, 2.9 KB
Fields
| Field | Type |
|---|---|
TranslationProperties | object |
PlayerAnimationsId | string |
Categories | array[1] |
Set | string |
Interactions | object |
IconProperties | object |
BlockType | object |
Scale | number |
Icon | string |
Tags | object |
ItemSoundSetId | string |
Source
{
"TranslationProperties": {
"Name": "server.items.Furniture_Human_Ruins_Door_Large.name"
},
"PlayerAnimationsId": "Block",
"Categories": [
"Furniture.Doors"
],
"Set": "Furniture_Temple_Earth",
"Interactions": {
"Primary": "Block_Primary",
"Secondary": "Block_Secondary"
},
"IconProperties": {
"Rotation": [
22.5,
45,
22.5
],
"Scale": 0.45,
"Translation": [
-10.8,
-61.71
]
},
"BlockType": {
"BlockParticleSetId": "Wood",
"CustomModel": "Blocks/Decorative_Sets/Human_Ruins/Door_Large.blockymodel",
"CustomModelTexture": [
{
"Texture": "Blocks/Decorative_Sets/Human_Ruins/Door_Large_Texture.png"
}
],
"DrawType": "Model",
"Gathering": {
"Breaking": {
"GatherType": "Woods"
}
},
"HitboxType": "Door_Large",
"Material": "Solid",
"State": {
"Definitions": {
"CloseDoorIn": {
"InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
"CustomModelAnimation": "Blocks/Animations/Door/Door_Close_In.blockyanim"
},
"CloseDoorOut": {
"InteractionSoundEventId": "SFX_Door_Temple_Light_Close",
"CustomModelAnimation": "Blocks/Animations/Door/Door_Close_Out.blockyanim"
},
"DoorBlocked": {},
"OpenDoorIn": {
"SoundOcclusionOpacity": 0.0,
"HitboxType": "Door_Large_Open_In",
"InteractionHitboxType": "Door_Large_Open_In_Interaction",
"InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
"CustomModelAnimation": "Blocks/Animations/Door/Door_Open_In.blockyanim",
"InteractionHint": "server.interactionHints.closeDoor"
},
"OpenDoorOut": {
"SoundOcclusionOpacity": 0.0,
"HitboxType": "Door_Large_Open_Out",
"InteractionHitboxType": "Door_Large_Open_Out_Interaction",
"InteractionSoundEventId": "SFX_Door_Temple_Light_Open",
"CustomModelAnimation": "Blocks/Animations/Door/Door_Open_Out.blockyanim",
"InteractionHint": "server.interactionHints.closeDoor"
}
}
},
"VariantRotation": "NESW",
"ParticleColor": "#4e462c",
"BlockSoundSetId": "Wood",
"PhysicalMaterialId": "Wood",
"SoundOcclusionOpacity": 2.0,
"InteractionHint": "server.interactionHints.openDoor",
"IsDoor": true,
"Interactions": {
"Use": "Door"
},
"ConnectedBlockRuleSet": {
"Type": "CustomTemplate",
"TemplateShapeAssetId": "DoorLargeConnectedBlockTemplate",
"TemplateShapeBlockPatterns": {
"Default": "Furniture_Human_Ruins_Door_Large"
}
},
"TextureComputedColor": "#37332D"
},
"Scale": 0.5,
"Icon": "Icons/ItemsGenerated/Furniture_Human_Ruins_Door_Large.png",
"Tags": {
"Type": [
"Furniture"
],
"Family": [
"Human"
]
},
"ItemSoundSetId": "ISS_Blocks_Wood"
}