Versions / 0.6.0-pre.9.1 / NPC / Roles / Undead / Skeleton / Skeleton_Burnt / Skeleton_Burnt_Soldier.json
Skeleton_Burnt_Soldier
Server/NPC/Roles/Undead/Skeleton/Skeleton_Burnt/Skeleton_Burnt_Soldier.json, 2.3 KB
Fields
| Field | Type |
|---|---|
Type | string |
Reference | string |
Parameters | object |
Modify | object |
Source
{
"Type": "Variant",
"Reference": "Template_Intelligent",
"Parameters": {
"WanderRadius": {
"Value": 3,
"Description": "General wander radius for idle wander and wander on the break."
},
"FollowPatrolPath": {
"Value": false,
"Description": "Whether this NPC will follow patrol paths at all."
},
"Patrol": {
"Value": false,
"Description": "Whether or not this NPC will patrol during its waking hours, either alone or as part of a group."
},
"FlockArray": {
"Value": [
"Skeleton_Burnt_Soldier",
"Skeleton_Burnt_Archer"
],
"TypeHint": "String",
"Description": "Array containing NPCs for this flock type."
},
"ApplySeparation": {
"Value": false,
"Description": "When set to false, NPCs wont try to avoid each other or player, it can lead to them stacking together, but can help to avoid jerky-like movemenet in enclosed space."
},
"NameTranslationKey": {
"Value": "server.npcRoles.Skeleton_Burnt_Soldier.name",
"Description": "Translation key for NPC name display"
}
},
"Modify": {
"DeathParticles": "Effect_Death_Bones",
"MaxHealth": 124,
"HearingRange": 8,
"ViewSector": 270,
"WakingPeriod": [
0,
24
],
"DropList": "Drop_Skeleton_Burnt_Soldier",
"Appearance": "Skeleton_Burnt_Soldier",
"Weapons": [
"Weapon_Sword_Steel_Rusty"
],
"OffHand": [
"Weapon_Shield_Rusty"
],
"DefaultOffHandSlot": 0,
"FlockArray": {
"Compute": "FlockArray"
},
"FollowPatrolPath": {
"Compute": "FollowPatrolPath"
},
"Patrol": {
"Compute": "Patrol"
},
"WanderRadius": {
"Compute": "WanderRadius"
},
"Attack": "Root_NPC_Skeleton_Burnt_Soldier_Attack",
"AttackDistance": 3,
"DesiredAttackDistanceRange": [
2,
2.5
],
"CombatMessageTargetGroups": [
"Skeleton"
],
"ApplySeparation": {
"Compute": "ApplySeparation"
},
"_CombatConfig": {
"EntityEffects": ["Immunity_Fire"]
},
"IsMemory": true,
"MemoriesCategory": "Undead",
"MemoriesNameOverride": "Skeleton_Burnt_Soldier",
"BreathesInWater": true,
"NameTranslationKey": {
"Compute": "NameTranslationKey"
}
}
}