Test_Sniper_Rifle_ADS_Wield
Server/Item/Interactions/Weapons/Gun/Test_Sniper_Rifle_ADS_Wield.json, 1.1 KB
Fields
| Field | Type |
|---|---|
$Comment | string |
Id | string |
Type | string |
HorizontalSpeedMultiplier | number |
Effects | object |
CancelOnOtherClick | boolean |
Source
{
"$Comment": "Aim-down-sights wielding interaction for the test sniper rifle - keeps the chain alive while the player holds secondary so the shared client-side zoom system stays active. Heavily slows the player and disables sprinting while scoped (sniper). CancelOnOtherClick is false so firing (Primary) does not finish this chain - the scope zoom stays locked in while you shoot. Firing is allowed to run concurrently via the Primary's interaction rules (BlockedBy excludes Secondary), but the sniper Primary requires a fresh click per shot so it is single-shot, not full-auto.",
"Id": "Test_Sniper_Rifle_ADS_Wield",
"Type": "Wielding",
"HorizontalSpeedMultiplier": 0.35,
"Effects": {
"MovementEffects": {
"DisableSprint": true
},
"HideFirstPersonHeldItem": true,
"Zoom": {
"MagnificationMultiplier": 10,
"MouseSensitivityMultiplier": 0.15,
"OverlayTexture": "ScreenEffects/Sniper.png",
"DepthOfField": false,
"ForcePerspective": "FirstPerson",
"InLerp": 0.18,
"OutLerp": 0.25,
"OverlayFade": true,
"OverlayFadePerSecond": 8
}
},
"CancelOnOtherClick": false
}