Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.9.1 / Audio / SoundEvents / SFX / Weapons / Battleaxe / SFX_Battleaxe_T1_Raise.json

SFX_Battleaxe_T1_Raise

Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/SFX_Battleaxe_T1_Raise.json, 965 B

Fields

FieldType
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Mace/Mace_T1_Raise_01.ogg",
        "Sounds/Weapons/Mace/Mace_T1_Raise_02.ogg",
        "Sounds/Weapons/Mace/Mace_T1_Raise_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -3
      },
      "StartDelay": 0,
      "Volume": 0.0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -5,
        "MinPitch": -2,
        "MaxPitch": 5
      },
      "Volume": -14.0,
      "StartDelay": 0
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_Battleaxe",
  "Parent": "SFX_Attn_Moderate"
}