Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8 / NPC / Roles / _Core / Tests_Development / Test_Motion_Charge.json

Test_Motion_Charge

Server/NPC/Roles/_Core/Tests_Development/Test_Motion_Charge.json, 4.5 KB

Fields

FieldType
Typestring
Appearancestring
MotionControllerListarray[1]
MaxHealthobject
Debugstring
Parametersobject
Instructionsarray[11]
NameTranslationKeystring

Source

{
  "Type": "Generic",
  "Appearance": "Yeti",
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 10,
      "RunThreshold": 0.5,
      "RunThresholdRange": 0.1,
      "Gravity": 10,
      "MaxFallSpeed": 20,
      "Acceleration": 10,
      "MaxClimbHeight": 3,
      "MaxDropHeight": 4,
      "DescendFlatness": 1,
      "DescendSpeedCompensation": 0.5
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Debug": "",
  "Parameters": {
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    }
  },
  "Instructions": [
    {
      "Continue": true,
      "Sensor": {
        "Type": "Mob",
        "GetPlayers": true,
        "GetNPCs": false,
        "Range": 40
      },
      "BodyMotion": {
        "Type": "Charge",
        "IgnoredBlockSet": "Fence",
        "ClearOnceOnStateChange": true,
        "RelativeTurnSpeed": 1,
        "LockedOnToleranceAngle": 15,
        "LockedOnDurationRange": [1, 1],
        "WindingUpDurationRange": [1, 1],
        "PostChargeDurationRange": [1, 1],
        "WindingUpUninterruptable": true,
        "WindingUpRelativeTurnSpeed": 1,
        "ChargeRelativeSpeed": 0,
        "ChargeDistanceRange": [20, 25],
        "ChargeAbsoluteSpeed": 20,
        "ChargeAcceleration": 1000,
        "IgnoredBlockSetTriggers": false,
        "EntityStopsCharge": false,
        "ClimbSlope": 2,
        "DropSlope": 2,
        "HorizontalSkipGapWidth": 1.2,
        "KnockbackThreshold": 0,
        "ProbeChargeRecomputeDistance": 0,
        "RepeatCollisionIgnoreDuration": 0.2,
        "ProbeMinFrequency": 2,
        "ProbeMaxFrequency": 10,
        "ProbeMinDirectionChange": 5,
        "BlockCollisionInteraction": "",
        "NPCCollisionInteraction": "",
        "PlayerCollisionInteraction": ""
      }
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "States": [ "LostTarget"]
      },
      "Actions": []
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "Aiming"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Question"
        }
     ]
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "LockedOn"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Alerted"
        }
     ]
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "WindingUp"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Hearts"
        }
     ]
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "Launch"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Explosion_Medium"
        }
     ]
    },
    {
      "Continue": true,
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "Charging"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Angry"
        }
     ]
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "Obstructed"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Sleepy"
        }
     ]
    },
    {
      "Sensor": {
        "Type": "ChargeState",
        "Once": true,
        "States": [ "Finished"]
      },
      "Actions": [
        {
          "Type": "SpawnParticles",
          "Offset": [ 0, 2.4, 0 ],
          "ParticleSystem": "Hearts_Subtle"
        }
     ]
    },
    {
      "Continue": true,
      "Sensor": {
        "Type": "ChargeBlockCollisions"
      },
      "Actions": [
        {
          "Type": "BlockHitInteraction",
          "Interaction": "Test_Charge_Destroy_Block"
        }
      ]
    },
    {
      "Continue": true,
      "Sensor": {
        "Type": "ChargeEntityCollisions",
        "GetPlayers": true,
        "GetNPCs": true,
        "ExcludeOwnType": false
      },
      "Actions": [
        {
          "Type": "EntityHitInteraction",
          "Interaction": "Test_Charge_Damage"
        }
      ]
    }
  ],
  "NameTranslationKey": "npcRoles.Test_Motion_Charge.name"
}