Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8 / Audio / SoundEvents / SFX / Weapons / Staff / SFX_Staff_Fire_Shoot.json

SFX_Staff_Fire_Shoot

Server/Audio/SoundEvents/SFX/Weapons/Staff/SFX_Staff_Fire_Shoot.json, 615 B

Fields

FieldType
AudioCategorystring
Layersarray[1]
MaxInstancenumber
Volumenumber
Parentstring

Source

{
  "AudioCategory": "AudioCat_Magic_Staff",
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Staff/FireCrystalStaffShot_1.ogg",
        "Sounds/Weapons/Staff/FireCrystalStaffShot_2.ogg",
        "Sounds/Weapons/Staff/FireCrystalStaffShot_3.ogg",
        "Sounds/Weapons/Staff/FireCrystalStaffShot_4.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202,
        "MinVolume": -0.9151498112135024,
        "MaxVolume": 0.8278537031645015
      }
    }
  ],
  "MaxInstance": 5,
  "Volume": 2.9019608002851363,
  "Parent": "SFX_Attn_Loud"
}