Versions / 0.6.0-pre.8.1 / World / Default / Zones / Zone4_Tier5 / Cave / City / CityVariables / Farm / 006_start.node.json
006_start.node
Server/World/Default/Zones/Zone4_Tier5/Cave/City/CityVariables/Farm/006_start.node.json, 1.6 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
InheritRotation | boolean |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "Gate_001",
"Children": [
// Roads
{
"Node": ["City.CityVariables.Farm.006.Roads.Straight.Straight_002"],
"Weights": [100],
"Offset": [0, 0, 9],
"Rotation": 0,
"Chance": 1
},
// Walls
{ // left
"Node": ["City.CityVariables.Farm.006.Walls.Tower.Tower_001"],
"Weights": [100],
"Offset": [5, 0, 4],
"Rotation": 90,
"Chance": 1
}, { // right
"Node": ["City.CityVariables.Farm.006.Walls.Straight.Straight_001"],
"Weights": [100],
"Offset": [-5, 0, 4],
"Rotation": 270,
"Chance": 1
}/*,
//Buildings
{ //Bottem Left
"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [11, 0, -7],
"Rotation": 90,
"Chance": 1
}, { //Bottem Right
"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [-11, 0, -7],
"Rotation": 180,
"Chance": 1
}, { //Top Left
"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [11, 0, 14],
"Rotation": 0,
"Chance": 1
}, { //Top Right
"Node": ["City.CityVariables.Farm.006.Buildings.Farmhouse.Farmhouse_001"],
"Weights": [100],
"Offset": [-11, 0, 14],
"Rotation": 270,
"Chance": 1
}*/
],
"InheritRotation": true,
"Mask":{
"Default": ["*"],
"Specific": [{
"Block": ["Empty"],
"Rule": ["*"]
}]
},
"Type": "PREFAB",
"Priority": 2,
"Prefab": [
"Monuments.Encounter.City_Ruins.Walls.Gates.*"
]
}