Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / World / Default / Zones / Zone4_Tier4 / Tile.Forest_Ghost.json

Tile.Forest_Ghost

Server/World/Default/Zones/Zone4_Tier4/Tile.Forest_Ghost.json, 8.9 KB

Fields

FieldType
Weightnumber
MapColorstring
Coversarray[7]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject

Source

{
  "Weight": 45,
  "MapColor": "#67787e",
  "Covers": [
    {
      "Type": ["Plant_Leaves_Autumn_Floor"],
      "Density": 0.6,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Leaves.Leaves_Dead_Forest"
          }
        ],
        "Threshold": [0.7, 1]
      },
      "Parent": ["Soil_Leaves"]
    },
    {
      "Type": ["Plant_Grass_Gnarled", "Plant_Grass_Gnarled_Short"],
      "Weight": [0.4, 0.6],
      "Density": 0.35,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Dry_Wastes"
          }
        ],
        "Threshold": [0.75, 1]
      },
      "Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
    },
    {
      "Type": [
        "Plant_Grass_Gnarled_Tall",
        "Plant_Grass_Gnarled",
        "Plant_Bush_Dead",
        "Plant_Crop_Mushroom_Glowing_Violet"
      ],
      "$Comment": "This cover adds covers around big boulders.",
      "Weight": [0.35, 0.55, 0.05, 0.05],
      "Density": 0.6,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Cave_Light"
          }
        ],
        "Threshold": 0.2
      },
      "Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
    },
    {
      "Type": ["Plant_Grass_Gnarled_Short", "Plant_Grass_Gnarled"],
      "Weight": [0.6, 0.4],
      "Density": 0.8,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
          }
        ],
        "Threshold": [0.64, 1]
      },
      "Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
    },
    {
      "Type": ["Plant_Bush_Dead"],
      "Weight": [1],
      "Density": 0.4,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Bush.Bush_Swamp"
          }
        ],
        "Threshold": [0.72, 1]
      },
      "Parent": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt"]
    },
    {
      "Type": ["Rubble_Slate", "Rubble_Slate_Medium"],
      "Weight": [0.8, 0.2],
      "Density": 0.2,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Dense"
          }
        ],
        "Threshold": [0, 0.3]
      },
      "Parent": [
        "Soil_Ash",
        "Soil_Grass_Burnt",
        "Soil_Dirt_Burnt",
        "Rock_Slate",
        "Rock_Volcanic",
        "Soil_Sand_Ashen",
        "Soil_Dirt_Cold",
        "Soil_Leaves"
      ]
    },
    {
      "Type": ["Plant_Crop_Mushroom_Glowing_Violet"],
      "Weight": [1],
      "Density": 0.2,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Crops.Mushroom_Clover"
          }
        ],
        "Threshold": [0.01, 1]
      },
      "Parent": ["Soil_Grass_Burnt", "Soil_Grass", "Soil_Leaves"]
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": [
          "Monuments.Unique.Temple.Portal.Firelands.*"
        ],
        "Pattern": {
          "File": "Zones.PrefabPatterns_Shared.Monuments_Temple_Entrances"
        }
      },
      {
        "Weight": [0.55, 0.35, 0.1],
        "Prefab": [
          "Monuments.Incidental.Slate.House.*",
          "Monuments.Incidental.Slate.Farm.*",
          "Monuments.Incidental.Slate.Rich.*"
        ],
        "Pattern": {
          "File": "Zones.PrefabPatterns_Shared.Monuments_Incidental"
        }
      },
      {
        "Weight": [95, 5],
        "Prefab": [
          "Monuments.Encounter.Zone4.Tier4.Outpost.*",
          "Monuments.Unique.Mage_Towers.Volcanic.Tier_4.*"
        ],
        "Pattern": {
          "File": "Zones.PrefabPatterns_Shared.Monuments_Encounter"
        }
      },
      {
        "Prefab": ["Monuments.Challenge.Volcanic.*"],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Dungeon_Challenge"
        }
      },
      {
        "Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Large.*"],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
        }
      },
      {
        "Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Pillars.*"],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost"
        }
      },
      {
        "Weight": [0.25, 0.35, 0.05, 0.1, 0.2, 0.01],
        "Prefab": [
          "Trees.Petrified.Stage_1.*",
          "Trees.Petrified.Stage_2.*",
          "Trees.Petrified.Stage_3.*",
          "Trees.Petrified_Dead.Stage_1.*",
          "Trees.Petrified_Dead.Stage_2.*",
          "Trees.Petrified_Dead.Stage_3.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Dense"
        }
      },
      {
        "Weight": [0.5, 0.3, 0.2],
        "Prefab": [
          "Trees.Petrified.Stage_1.*",
          "Trees.Petrified_Dead.Stage_1.*",
          "Plants.Twisted_Wood.Poisoned.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Sparse"
        }
      },
      {
        "Prefab": ["Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Small.*"],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost_Small"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Slate",
    "Dynamic": [
      {
        "Entries": [
          {
            "Blocks": ["Soil_Ash", "Soil_Dirt_Burnt:2"],
            "$Comment": "This layer adds dirt pathways.",
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_1"
                }
              ],
              "Threshold": [0.01, 1]
            }
          },
          {
            "Blocks": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt:2"],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_1"
                }
              ],
              "Threshold": [0, 0.4]
            }
          },
          {
            "Blocks": ["Soil_Leaves"],
            "$Comment": "This layer adds leaves around trees in the forest.",
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_3"
                }
              ],
              "Threshold": [0, 0.99]
            }
          },
          {
            "Blocks": ["Soil_Ash:3"],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_2"
                }
              ],
              "Threshold": [0.74, 1]
            }
          },
          {
            "Blocks": ["Soil_Grass_Burnt", "Soil_Dirt_Burnt:3"]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Zone4_Tier4.Layers.Jungle"
      },
      {
        "File": "Zones.Zone4_Tier4.Layers.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Positions": [126, 142, 160],
    "Values": [1, 0.5, 0]
  },
  "HeightmapNoise": {
    "Type": "SUM",
    "Noise": [
      {
        "Seed": "Lava_Cracks",
        "NoiseType": "CELL",
        "DistanceMode": "NATURAL",
        "DistanceRange": [1, 3],
        "CellMode": "NOISE_LOOKUP",
        "NoiseLookup": {
          "Seed": "Firelands-Base",
          "NoiseType": "SIMPLEX",
          "Formula": "INVERTED",
          "Octaves": 3,
          "Persistence": 0.4,
          "Scale": 0.02
        },
        "Scale": 0.05
      },
      {
        "Seed": "Firelands-Hills",
        "NoiseType": "SIMPLEX",
        "Octaves": 4,
        "Persistence": 0.3,
        "Scale": 0.008
      }
    ],
    "Factors": [0.7, 0.3]
  },
  "Tint": {
    "Default": {
      "Colors": ["62626C", "595F6D"],
      "Weights": [50, 50],
      "Noise": {
        "Seed": "Grasslands-Base-Tint",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.5,
        "Scale": 0.08
      }
    }
  },
  "Environment": {
    "Default": {
      "Names": ["Env_Zone4_Forests"]
    },
    "Entries": [
      {
        "Names": ["Env_Zone4_Encounters_Forest"],
        "NoiseMask": {
          "Type": "MIN",
          "Noise": [
            {
              "File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments"
            }
          ],
          "Threshold": [0.6, 1]
        }
      }
    ]
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  }
}