Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / Projectiles / Player / Gun / Gun_Blunderbuss_Bullet.json

Gun_Blunderbuss_Bullet

Server/Projectiles/Player/Gun/Gun_Blunderbuss_Bullet.json, 572 B

Fields

FieldType
Appearancestring
Radiusnumber
Heightnumber
DepthShotnumber
PitchAdjustShotboolean
SticksVerticallyboolean
MuzzleVelocitynumber
TerminalVelocitynumber
Gravitynumber
Bouncinessnumber
ImpactSlowdownnumber
TimeToLivenumber
Damagenumber
DeathEffectsOnHitboolean
DeadTimenumber
DeadTimeMissnumber
DeathParticlesobject
VerticalCenterShotnumber
HorizontalCenterShotnumber
HitSoundEventIdstring
MissSoundEventIdstring

Source

{
  "Appearance": "Bullet_Blunderbuss",
  "Radius": 0.1,
  "Height": 0,
  "DepthShot": 1,
  "PitchAdjustShot": false,
  "SticksVertically": true,
  "MuzzleVelocity": 100,
  "TerminalVelocity": 100,
  "Gravity": 10,
  "Bounciness": 0,
  "ImpactSlowdown": 0,
  "TimeToLive": 50,
  "Damage": 200,
  "DeathEffectsOnHit": true,
  "DeadTime": 0.1,
  "DeadTimeMiss": 0,
  "DeathParticles": {
    "SystemId": "Block_Break_Stone"
  },
  "VerticalCenterShot": 0,
  "HorizontalCenterShot": 0,
  "HitSoundEventId": "SFX_Blunderbuss_Hit",
  "MissSoundEventId": "SFX_Blunderbuss_Miss"
}