Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / NPC / Roles / _Core / Templates / Template_Temple.json

Template_Temple

Server/NPC/Roles/_Core/Templates/Template_Temple.json, 13.8 KB

Fields

FieldType
Typestring
KnockbackScalenumber
StartStatestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Invulnerableboolean
MaxHealthnumber
Appearanceobject
HotbarItemsobject
DisableDamageGroupsarray[1]
DefaultPlayerAttitudestring
DeathParticlesobject
DropDeathItemsInstantlyobject
DeathAnimationTimeobject
MotionControllerListarray[1]
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "KnockbackScale": 0.5,
  "StartState": "Idle",
  "Parameters": {
    "Appearance": {
      "Value": "Kweebec_Sapling",
      "Description": "Model to be used"
    },
    "GreetRange": {
      "Value": 4,
      "Description": "Greet range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "MaxSpeed": {
      "Value": 5,
      "Description": "Hearing range"
    },
    "HotbarItems": {
      "Value": [ ],
      "TypeHint": "String",
      "Description": "The items this NPC carries in its hotbar"
    },
    "PlayerGreetTimeout": {
      "Value": 120,
      "Description": "How often the NPC should greet the same player, in seconds"
    },
    "GeneralGreetTimeout": {
      "Value": [ 4, 12 ],
      "Description": "The minimum elapsed time between greets, in seconds"
    },
    "GeneralWatchTimeout": {
      "Value": [ 4, 12 ],
      "Description": "The minimum elapsed time between NPC observations, in seconds"
    },
    "GreetAnimation": {
      "Value": "Alerted",
      "Description": "The flavor animation the NPC executes when it sees a player"
    },
    "MotionStatic": {
      "Value": false,
      "Description": "Whether this NPC will stay in the same place"
    },
    "MotionWander": {
      "Value": false,
      "Description": "Whether this NPC will wander"
    },
    "MotionPath": {
      "Value": false,
      "Description": "Whether this NPC will follow a named patrol path"
    },
    "MotionPathName": {
      "Value": "",
      "Description": "The name of the patrol path this NPC will follow"
    },
    "MotionPathRange": {
      "Value": 20,
      "Description": "The max range at which the NPC can detect paths"
    },
    "MotionPathShape": {
      "Value": "Line",
      "Description": "The shape of the path the NPC will follow"
    },
    "MotionWanderWalkTime": {
      "Value": [ 4, 6 ],
      "Description": "How long the NPC will wander around for, in seconds"
    },
    "MotionWanderStopTime": {
      "Value": [ 6, 12 ],
      "Description": "How long the NPC will rest for, in seconds"
    },
    "MotionWanderRadius": {
      "Value": 8,
      "Description": "The radius of the circle the NPC will wander inside of"
    },
    "DeathParticles": {
      "Value": "Effect_Death",
      "Description": "The particle system that spawns when the NPC's corpse disappears."
    },
    "DropDeathItemsInstantly": {
      "Value": false,
      "Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
    },
    "DeathAnimationTime": {
      "Value": 2,
      "Description": "The time it takes for this NPC's corpse to disappear."
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Invulnerable": true,
  "MaxHealth": 1,
  "Appearance": { "Compute": "Appearance" },
  "HotbarItems": { "Compute": "HotbarItems" },
  "DisableDamageGroups": [ "Self" ],
  "DefaultPlayerAttitude": "Neutral",
  "DeathParticles": { "Compute": "DeathParticles" },
  "DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
  "DeathAnimationTime": { "Compute": "DeathAnimationTime" },
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "MaxFallSpeed": 8,
      "Acceleration": 10,
      "MaxRotationSpeed": 180,
      "MaxClimbHeight": 0.5
    }
  ],
  "Instructions": [
    {
      "Instructions": [
        {
          "$Comment": "Start a timer to prevent the NPC from spamming greetings",
          "Sensor": {
            "Type": "Any",
            "Once": true
          },
          "Actions": [
            {
              "Type": "TimerStart",
              "Name": "Greet",
              "StartValueRange": [ 1, 1 ],
              "RestartValueRange": { "Compute": "GeneralGreetTimeout" }
            },
            {
              "Type": "TimerStart",
              "Name": "Watch",
              "StartValueRange": [ 1, 1 ],
              "RestartValueRange": { "Compute": "GeneralWatchTimeout" }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "$Comment": "Greet an unknown player",
              "Sensor": {
                "Type": "State",
                "State": ".Greet"
              },
              "Instructions": [
                {
                  "$Comment": "Go back to idle if target is lost",
                  "Sensor": {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Target",
                      "Range": { "Compute": "GreetRange" }
                    }
                  },
                  "Actions": [
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status"
                    },
                    {
                      "Type": "TimerRestart",
                      "Name": "Greet"
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                },
                {
                  "$Comment": "Greet the target within the defined range",
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "GreetRange" }
                  },
                  "HeadMotion": {
                    "Type": "Watch"
                  },
                  "BodyMotion": {
                    "Type": "MatchLook"
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "OverrideAttitude",
                      "Attitude": "Friendly",
                      "Duration": { "Compute": "PlayerGreetTimeout" }
                    },
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status",
                      "Animation": { "Compute": "GreetAnimation" }
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 2, 3 ]
                    },
                    {
                      "Type": "PlayAnimation",
                      "Slot": "Status"
                    },
                    {
                      "Type": "Timeout",
                      "Delay": [ 1, 2 ]
                    },
                    {
                      "Type": "TimerRestart",
                      "Name": "Greet"
                    },
                    {
                      "$Comment": "Prevent an instant greet -> watch interaction",
                      "Type": "TimerRestart",
                      "Name": "Watch"
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "$Comment": "Watch a player",
              "Sensor": {
                "Type": "State",
                "State": ".Watch"
              },
              "Instructions": [
                {
                  "$Comment": "Go back to idle if target is lost",
                  "Sensor": {
                    "Type": "Not",
                    "Sensor": {
                      "Type": "Target",
                      "Range": { "Compute": "GreetRange" }
                    }
                  },
                  "Actions": [
                    {
                      "Type": "TimerRestart",
                      "Name": "Watch"
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                },
                {
                  "$Comment": "Watch the target within the defined range",
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "GreetRange" }
                  },
                  "HeadMotion": {
                    "Type": "Watch"
                  },
                  "ActionsBlocking": true,
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 3, 6 ]
                    },
                    {
                      "Type": "TimerRestart",
                      "Name": "Watch"
                    },
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "$Comment": "Reset animations on the way out from the substates",
              "Continue": true,
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                }
              ]
            },
            {
              "$Comment": "Greet a nearby, unknown player",
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "GetNPCs": false,
                    "Range": { "Compute": "GreetRange" },
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "Attitude",
                        "Attitudes": [ "Neutral" ]
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": { "Compute": "ViewSector" }
                      },
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  {
                    "Type": "Timer",
                    "State": "Stopped",
                    "Name": "Greet"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": ".Greet"
                }
              ]
            },
            {
              "$Comment": "Look at a nearby, known player",
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "GetNPCs": false,
                    "Range": { "Compute": "GreetRange" },
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "Attitude",
                        "Attitudes": [ "Friendly" ]
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": { "Compute": "ViewSector" }
                      },
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  {
                    "Type": "Timer",
                    "State": "Stopped",
                    "Name": "Watch"
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": ".Watch"
                }
              ]
            },
            {
              "$Comment": "Execute motions depending on the configured flags",
              "Type": "Random",
              "ExecuteFor": [ 15, 20 ],
              "Instructions": [
                {
                  "Enabled": { "Compute": "MotionWander" },
                  "BodyMotion": {
                    "Type": "Sequence",
                    "Looped": true,
                    "Motions": [
                      {
                        "Type": "Timer",
                        "Time": { "Compute": "MotionWanderWalkTime" },
                        "Motion": {
                          "Type": "WanderInCircle",
                          "Radius": { "Compute": "MotionWanderRadius" },
                          "RelativeSpeed": 0.4,
                          "DesiredAltitudeWeight": 1
                        }
                      },
                      {
                        "Type": "Timer",
                        "Time": { "Compute": "MotionWanderStopTime" },
                        "Motion": {
                          "Type": "Nothing"
                        }
                      }
                    ]
                  }
                },
                {
                  "Enabled": { "Compute": "MotionPath && !isEmpty(MotionPathName)" },
                  "Sensor": {
                    "Type": "Path",
                    "Path": { "Compute": "MotionPathName" },
                    "Range": { "Compute": "MotionPathRange" }
                  },
                  "BodyMotion": {
                    "Type": "Path",
                    "MinRelSpeed": 0.18,
                    "MaxRelSpeed": 0.25,
                    "Shape": { "Compute": "MotionPathShape" }
                  }
                },
                {
                  "Enabled": { "Compute": "MotionStatic" },
                  "BodyMotion": {
                    "Type": "Nothing"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}