Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / NPC / Roles / Intelligent / Aggressive / Trork / Templates / Template_Trork_Chieftain.json

Template_Trork_Chieftain

Server/NPC/Roles/Intelligent/Aggressive/Trork/Templates/Template_Trork_Chieftain.json, 25.7 KB

Fields

FieldType
Typestring
StartStatestring
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
BusyStatesarray[3]
AttitudeGroupobject
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
DropListobject
DisableDamageGroupsobject
HotbarItemsobject
HotbarSizenumber
OffHandItemsobject
DefaultOffHandSlotobject
OffHandSlotsnumber
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[3]
InteractionInstructionobject
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "StartState": "Idle",
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Hostile",
  "BusyStates": [ "Chase", "Search", "ReturnHome" ],
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "Parameters": {
    "Appearance": {
      "Value": "Trork_Chieftain",
      "Description": "Model to be used"
    },
    "ViewRange": {
      "Value": 15,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 8,
      "Description": "Hearing range"
    },
    "AlertedRange": {
      "Value": 50,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "LeashDistance": {
      "Value": 30,
      "Description": "The range after which an NPC will start to want to return to their spawn point"
    },
    "LeashMinPlayerDistance": {
      "Value": 7,
      "Description": "The minimum distance from the player before the NPC will be willing to give up on the chase"
    },
    "LeashTimer": {
      "Value": [ 8, 8 ],
      "Description": "How long the NPC must be more than the minimum distance form the player and too far from leash before giving up"
    },
    "DropList": {
      "Value": "Drop_Trork_Chieftain",
      "Description": "Drop Items"
    },
    "MaxSpeed": {
      "Value": 8,
      "Description": "Maximum walking speed"
    },
    "Weapons": {
      "Value": [ "Weapon_Battleaxe_Stone_Trork", "Weapon_Battleaxe_Stone_Trork" ],
      "Description": "NPC Weapon"
    },
    "OffHand": {
      "Value": [ ],
      "Description": "Off-hand items",
      "TypeHint": "String"
    },
    "DefaultOffHandSlot": {
      "Value": -1,
      "Description": "Default off-hand item slot"
    },
    "AttackSequence": {
      "Value": "Component_Instruction_Attack_Sequence_Trork_Chieftain",
      "Description": "The attack sequence to use in combat"
    },
    "AttackDistance": {
      "Value": 3,
      "Description": "The distance at which an NPC will execute attacks"
    },
    "UnderlingCallFrequency": {
      "Value": [ 120, 120 ],
      "Description": "How often to call an underling over to kneel"
    },
    "TargetGroups": {
      "Value": [ "Trork" ],
      "Description": "Beacon target groups"
    },
    "ChestBlockSet": {
      "Value": "Trork_Chest",
      "Description": "The block set designating chests for this NPC"
    },
    "UnderlingGroups": {
      "Value": [ "Trork_Underlings" ],
      "Description": "A list of groups to exclude from reputation sensors"
    },
    "DisableDamageGroups": {
      "Value": [ "Self", "Trork" ],
      "Description": "Groups not to take damage from"
    },
    "BackupSpawnMarker": {
      "Value": "Trork_Chieftain_Backup",
      "Description": "The spawn marker to trigger to call for backup"
    },
    "AttitudeGroup": {
      "Value": "Trork",
      "Description": "Attitude group"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": { "Compute": "DisableDamageGroups" },
  "HotbarItems": { "Compute": "Weapons" },
  "HotbarSize": 5,
  "OffHandItems": { "Compute": "OffHand" },
  "DefaultOffHandSlot": { "Compute": "DefaultOffHandSlot" },
  "OffHandSlots": 1,
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10,
      "MinJumpHeight": 0.8
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Continue": true,
      "Instructions": [
        {
          "Continue": true,
          "Sensor": {
            "Type": "Any",
            "Once": true
          },
          "Actions": [
            {
              "Type": "Inventory",
              "Operation": "EquipHotbar",
              "Slot": 0,
              "UseTarget": false
            }
          ]
        }
      ]
    },
    {
      "Continue": true,
      "Instructions": [
        {
          "Sensor": {
            "Type": "And",
            "Sensors": [
              {
                "Type": "Beacon",
                "Message": "TrorkEnemySighted",
                "TargetSlot": "LockedTarget"
              },
              {
                "Type": "Not",
                "Sensor": {
                  "Type": "Or",
                  "Sensors": [
                    {
                      "Type": "State",
                      "State": "Converge"
                    },
                    {
                      "Type": "State",
                      "State": "Chase"
                    }
                  ]
                }
              }
            ]
          },
          "Actions": [
            {
              "Type": "State",
              "State": "Converge"
            }
          ]
        }
      ]
    },
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "$Interaction"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Pre_Checks",
              "Modify": {
                "_ExportStates": [
                  "Alerted",
                  "Chase",
                  "Search",
                  "Warn",
                  "NeutralPlayer",
                  "FriendlyPlayer",
                  "FriendlyPlayer",
                  "DroppedMeat"
                ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "CheckDroppedMeat": true,
                "CanSee": true,
                "CanSmell": false,
                "CanHear": true,
                "ReactToChests": true,
                "IgnoreLockedTarget": true,
                "ExcludeGroups": { "Compute": "UnderlingGroups" },
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            },
            {
              "Continue": true,
              "Sensor": {
                "Once": true,
                "Type": "Target",
                "Range": 10
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Target",
                "Range": 10
              },
              "HeadMotion": {
                "Type": "Watch"
              }
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 2, 2 ],
                  "Action": {
                    "Type": "Sequence",
                    "Actions": [
                      {
                        "Type": "ReleaseTarget"
                      },
                      {
                        "Type": "State",
                        "State": "Idle"
                      }
                    ]
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "TimerStart",
                  "Name": "CallTimer",
                  "StartValueRange": { "Compute": "UnderlingCallFrequency" },
                  "RestartValueRange": { "Compute": "UnderlingCallFrequency" }
                }
              ]
            },
            {
              "Reference": "Component_Trork_Instruction_Pre_Checks",
              "Modify": {
                "_ExportStates": [
                  "Alerted",
                  "Chase",
                  "Search",
                  "Warn",
                  "NeutralPlayer",
                  "FriendlyPlayer",
                  "FriendlyPlayer",
                  "DroppedMeat"
                ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "CheckDroppedMeat": true,
                "CanSee": true,
                "CanSmell": false,
                "CanHear": true,
                "ReactToChests": true,
                "ExcludeGroups": { "Compute": "UnderlingGroups" },
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            },
            {
              "Sensor": {
                "Type": "Beacon",
                "Message": "ShamanGreeting",
                "TargetSlot": "LockedTarget"
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": ".GreetShaman"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".GreetShaman"
              },
              "Instructions": [
                {
                  "Continue": true,
                  "Sensor": {
                    "Type": "Any"
                  },
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 3, 3 ],
                      "Action": {
                        "Type": "State",
                        "State": ".Default"
                      }
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "ViewRange" },
                    "AutoUnlockTarget": true,
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "Timeout",
                      "Delay": [ 1, 1 ],
                      "Action": {
                        "Type": "PlayAnimation",
                        "Slot": "Status",
                        "$TODO": "Use nod animation",
                        "Animation": "Alerted"
                      }
                    }
                  ],
                  "HeadMotion": {
                    "Type": "Watch"
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": ".Default"
                    }
                  ]
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Clear_Status_Animation",
              "Modify": { }
            },
            {
              "Sensor": {
                "Type": "And",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Night",
                    "Modify": { }
                  },
                  {
                    "Reference": "Component_Trork_Sensor_Can_Sleep",
                    "Modify": { }
                  }
                ]
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Sleep"
                }
              ]
            },
            {
              "$TODO": "Maybe play a roar animation to call them?",
              "Sensor": {
                "Type": "Timer",
                "Name": "CallTimer",
                "State": "Stopped"
              },
              "Actions": [
                {
                  "Type": "Beacon",
                  "Range": 30,
                  "Message": "TrorkChieftainCall",
                  "TargetGroups": { "Compute": "TargetGroups" },
                  "SendCount": 1
                },
                {
                  "Type": "TimerRestart",
                  "Name": "CallTimer"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Type": "Random",
              "Name": "IdleRandom",
              "Instructions": [
                {
                  "Weight": 90,
                  "Sensor": {
                    "Type": "Any"
                  },
                  "Instructions": [
                    {
                      "Sensor": {
                        "Type": "Any",
                        "Once": true
                      },
                      "Actions": [
                        {
                          "Type": "PlayAnimation",
                          "Slot": "Status",
                          "Animation": "Sit"
                        }
                      ]
                    }
                  ]
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Sleep"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Sleep",
              "Modify": {
                "_ExportStates": [ "Idle", "Chase", "Search" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "ExcludeGroups": { "Compute": "TargetGroups" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "NeutralPlayer"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Greeting",
              "Modify": {
                "_ExportStates": [ "Idle", "Chase", "Search", "Warn" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "GiveFocus": true,
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "FriendlyPlayer"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Greeting",
              "Modify": {
                "_ExportStates": [ "Idle", "Chase", "Search", "Warn" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "Greet": true,
                "GiveFocus": true,
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Alerted",
              "Modify": {
                "_ExportStates": [ "Idle", "Chase", "Search" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "AlertedTime": [ 2, 2 ]
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "State",
                "State": ".Default"
              },
              "Instructions": [
                {
                  "Reference": "Component_Trork_Instruction_Offensive_Default",
                  "Modify": {
                    "_ExportStates": [ "Idle", "Chase.Attack", "Search" ],
                    "ViewRange": { "Compute": "ViewRange" },
                    "AlertedRange": { "Compute": "AlertedRange" }
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "State",
                "State": ".Attack"
              },
              "Instructions": [
                {
                  "Reference": "Component_Instruction_Clear_Status_Animation",
                  "Modify": { }
                },
                {
                  "Sensor": {
                    "Once": true,
                    "Type": "Self",
                    "Filters": [
                      {
                        "Type": "Stat",
                        "StatTarget": "Value",
                        "RelativeTo": "Health",
                        "Stat": "Health",
                        "RelativeToTarget": "Max",
                        "ValueRange": [ 0, 0.49 ]
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "TriggerSpawners",
                      "SpawnMarker": { "Compute": "BackupSpawnMarker" },
                      "Range": 30,
                      "Count": 2
                    },
                    {
                      "Type": "TimerStart",
                      "Name": "RageTimer",
                      "StartValueRange": [ 0.5, 0.5 ],
                      "RestartValueRange": [ 0.5, 0.5 ]
                    },
                    {
                      "Type": "TimerRestart",
                      "Name": "RageTimer"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Once": true,
                    "Type": "And",
                    "Sensors": [
                      {
                        "Type": "Timer",
                        "Name": "RageTimer",
                        "State": "Stopped"
                      },
                      {
                        "Type": "Self",
                        "Filters": [
                          {
                            "Type": "Stat",
                            "StatTarget": "Value",
                            "RelativeTo": "Health",
                            "Stat": "Health",
                            "RelativeToTarget": "Max",
                            "ValueRange": [ 0, 0.49 ]
                          }
                        ]
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "Beacon",
                      "Range": 30,
                      "Message": "TrorkEnemySighted",
                      "TargetGroups": { "Compute": "TargetGroups" },
                      "SendTargetSlot": "LockedTarget"
                    }
                  ]
                },
                {
                  "Reference": "Component_Instruction_Target_Adjusted_Attack_Melee",
                  "Modify": {
                    "TargetSwitchTimer": [ 5, 5 ],
                    "AttackSequence": { "Compute": "AttackSequence" },
                    "AttackDistance": { "Compute": "AttackDistance" },
                    "TargetRange": 4,
                    "CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" }
                  }
                },
                {
                  "Reference": "Component_Instruction_Soft_Leash",
                  "Modify": {
                    "_ExportStates": [ "ReturnHome" ],
                    "LeashDistance": { "Compute": "LeashDistance" },
                    "LeashMinPlayerDistance": { "Compute": "LeashMinPlayerDistance" },
                    "LeashTimer": { "Compute": "LeashTimer" }
                  }
                },
                {
                  "Reference": "Component_Instruction_Intelligent_Chase",
                  "Modify": {
                    "_ExportStates": [ "Search", "ReturnHome", "ReturnHome" ],
                    "ViewRange": { "Compute": "AlertedRange" },
                    "HearingRange": { "Compute": "HearingRange" }
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "ReturnHome"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Return_Home",
              "Modify": {
                "_ExportStates": [ "Idle", "Alerted", "Chase", "Search", "Warn" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "LeashDistance": { "Compute": "LeashDistance" },
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Converge"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Converge",
              "Modify": {
                "_ExportStates": [ "Chase", "Search" ],
                "ViewRange": { "Compute": "ViewRange" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Search",
              "Modify": {
                "_ExportStates": [ "ReturnHome", "Chase", "Alerted", "FleeTimed" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "FleeTimed"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Panic",
              "Modify": {
                "_ExportStates": [ "Idle", "Alerted", "Search" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Warn"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Warn",
              "Modify": {
                "_ExportStates": [ "Idle", "Chase", "Search" ],
                "ViewRange": { "Compute": "ViewRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "DroppedMeat"
          },
          "Instructions": [
            {
              "Reference": "Component_Trork_Instruction_Dropped_Meat",
              "Modify": {
                "_ExportStates": [
                  "Idle",
                  "Alerted",
                  "Chase",
                  "Search",
                  "Warn",
                  "NeutralPlayer",
                  "NeutralPlayer",
                  "NeutralPlayer",
                  "DroppedMeat"
                ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" },
                "TargetGroups": { "Compute": "TargetGroups" },
                "UnderlingGroups": { "Compute": "UnderlingGroups" },
                "ChestBlockSet": { "Compute": "ChestBlockSet" }
              }
            }
          ]
        }
      ]
    }
  ],
  "InteractionInstruction": {
    "Reference": "Component_Instruction_Interaction_Reputation",
    "Modify": {
      "_ExportStates": [ "$Interaction" ],
      "Attitudes": [ "Neutral", "Friendly", "Revered" ]
    }
  },
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}