Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / Models / Livestock / Turkey.json

Turkey

Server/Models/Livestock/Turkey.json, 8.1 KB

Fields

FieldType
Modelstring
Texturestring
Cameraobject
AnimationSetsobject
MinScalenumber
EyeHeightnumber
MaxScalenumber
HitBoxobject
CrouchOffsetnumber
Iconstring

Source

{
  "Model": "NPC/Livestock/Turkey/Models/Model.blockymodel",
  "Texture": "NPC/Livestock/Turkey/Models/Texture.png",
  "Camera": {
    "PositionOffset": {
      "X": 0.5,
      "Y": 0.2,
      "Z": 2.5
    }
  },
  "AnimationSets": {
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Idle.blockyanim",
          "SoundEventId": "SFX_Turkey_Idle"
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Flavor/Look_Right.blockyanim",
          "SoundEventId": "SFX_Turkey_Idle_Feathers"
        },
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Flavor/Look_Left.blockyanim",
          "SoundEventId": "SFX_Turkey_Idle_Feathers"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Walk.blockyanim",
          "Speed": 1
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Run.blockyanim",
          "Speed": 1.6
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Jump_Far.blockyanim"
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Fall.blockyanim"
        }
      ]
    },
    "Flee": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Flee.blockyanim",
          "Speed": 1.6
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Turkey_Alerted"
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Sleep.blockyanim",
          "SoundEventId": "SFX_Turkey_Sleep"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Turkey_Hurt"
        },
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Turkey_Hurt"
        },
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Damage/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Turkey_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Damage/Death.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Turkey_Death"
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Fly/Fly.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Fly/Fly_Fast.blockyanim"
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Run.blockyanim",
          "Speed": 0.96
        }
      ]
    },
    "Eat": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "Curious": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Idle.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "GreetAnimation": {
      "Animations": [
        {
          "Animation": "NPC/Livestock/Turkey/Animations/Default/Idle.blockyanim",
          "Looping": false,
          "Speed": 1
        }
      ]
    }
  },
  "MinScale": 0.85,
  "EyeHeight": 1.2,
  "MaxScale": 1.05,
  "HitBox": {
    "Min": {
      "X": -0.4,
      "Y": 0,
      "Z": -0.4
    },
    "Max": {
      "X": 0.4,
      "Y": 1.4,
      "Z": 0.4
    }
  },
  "CrouchOffset": -0.35,
  "Icon": "Icons/ModelsGenerated/Turkey.png"
}