Versions / 0.6.0-pre.8.1 / Audio / SoundEvents / SFX / Weapons / Unarmed / SFX_Player_Unarmed_Swing_Left.json
SFX_Player_Unarmed_Swing_Left
Server/Audio/SoundEvents/SFX/Weapons/Unarmed/SFX_Player_Unarmed_Swing_Left.json, 1.1 KB
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[2] |
Volume | number |
Pitch | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Unarmed/Unarmed_Swing_RL_Stereo_01.ogg",
"Sounds/Weapons/Unarmed/Unarmed_Swing_RL_Stereo_02.ogg",
"Sounds/Weapons/Unarmed/Unarmed_Swing_RL_Stereo_03.ogg",
"Sounds/Weapons/Unarmed/Unarmed_Swing_RL_Stereo_04.ogg",
"Sounds/Weapons/Unarmed/Unarmed_Swing_RL_Stereo_05.ogg"
],
"RandomSettings": {
"MinPitch": -3,
"MaxPitch": 1,
"MinVolume": -2,
"MaxVolume": 0
},
"Volume": 1.0,
"StartDelay": 0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinVolume": -1,
"MinPitch": -2,
"MaxPitch": 1
},
"Volume": -9.0,
"StartDelay": 0
}
],
"Volume": -10,
"Pitch": 0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Moderate"
}