Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.8.1 / Audio / SoundEvents / SFX / Weapons / Club / Wood / SFX_Club_Wood_Swing.json

SFX_Club_Wood_Swing

Server/Audio/SoundEvents/SFX/Weapons/Club/Wood/SFX_Club_Wood_Swing.json, 1022 B

Fields

FieldType
AudioCategorystring
Layersarray[2]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "AudioCategory": "AudioCat_Weapons",
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Club/Wood/Club_Wood_Swing_01.ogg",
        "Sounds/Weapons/Club/Wood/Club_Wood_Swing_02.ogg",
        "Sounds/Weapons/Club/Wood/Club_Wood_Swing_03.ogg",
        "Sounds/Weapons/Club/Wood/Club_Wood_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 2,
        "MinVolume": -2
      },
      "StartDelay": 0,
      "Volume": -19.0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "Volume": -4.0,
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -2,
        "MaxPitch": 2
      }
    }
  ],
  "Volume": -5,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}