Versions / 0.6.0-pre.8.1 / Audio / SoundEvents / SFX / Weapons / Club / Wood / SFX_Club_Wood_Swing.json
SFX_Club_Wood_Swing
Server/Audio/SoundEvents/SFX/Weapons/Club/Wood/SFX_Club_Wood_Swing.json, 1022 B
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[2] |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Club/Wood/Club_Wood_Swing_01.ogg",
"Sounds/Weapons/Club/Wood/Club_Wood_Swing_02.ogg",
"Sounds/Weapons/Club/Wood/Club_Wood_Swing_03.ogg",
"Sounds/Weapons/Club/Wood/Club_Wood_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 2,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -19.0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"Volume": -4.0,
"RandomSettings": {
"MinVolume": -2,
"MinPitch": -2,
"MaxPitch": 2
}
}
],
"Volume": -5,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Moderate"
}