Gun_Blunderbuss_Bullet
Server/Projectiles/Player/Gun/Gun_Blunderbuss_Bullet.json, 572 B
Fields
| Field | Type |
|---|---|
Appearance | string |
Radius | number |
Height | number |
DepthShot | number |
PitchAdjustShot | boolean |
SticksVertically | boolean |
MuzzleVelocity | number |
TerminalVelocity | number |
Gravity | number |
Bounciness | number |
ImpactSlowdown | number |
TimeToLive | number |
Damage | number |
DeathEffectsOnHit | boolean |
DeadTime | number |
DeadTimeMiss | number |
DeathParticles | object |
VerticalCenterShot | number |
HorizontalCenterShot | number |
HitSoundEventId | string |
MissSoundEventId | string |
Source
{
"Appearance": "Bullet_Blunderbuss",
"Radius": 0.1,
"Height": 0,
"DepthShot": 1,
"PitchAdjustShot": false,
"SticksVertically": true,
"MuzzleVelocity": 100,
"TerminalVelocity": 100,
"Gravity": 10,
"Bounciness": 0,
"ImpactSlowdown": 0,
"TimeToLive": 50,
"Damage": 200,
"DeathEffectsOnHit": true,
"DeadTime": 0.1,
"DeadTimeMiss": 0,
"DeathParticles": {
"SystemId": "Block_Break_Stone"
},
"VerticalCenterShot": 0,
"HorizontalCenterShot": 0,
"HitSoundEventId": "SFX_Blunderbuss_Hit",
"MissSoundEventId": "SFX_Blunderbuss_Miss"
}