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Versions / 0.6.0-pre.7 / NPC / Roles / _Core / Tests / States / Test_State_Transitions.json

Test_State_Transitions

Server/NPC/Roles/_Core/Tests/States/Test_State_Transitions.json, 5.1 KB

Fields

FieldType
Typestring
$Commentstring
Appearancestring
StartStatestring
MotionControllerListarray[1]
StateTransitionsarray[2]
TestTypestring
MaxHealthobject
Parametersobject
Instructionsarray[1]
NameTranslationKeystring

Source

{
  "Type": "Generic",
  "$Comment": "DoubleTestCheck",
  "Appearance": "Zombie",
  "StartState": "Idle",
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 2,
      "RunThreshold": 0.7,
      "RunThresholdRange": 0.1,
      "Gravity": 10,
      "MaxFallSpeed": 20,
      "Acceleration": 10,
      "MaxClimbHeight": 1,
      "DescendFlatness": 0.7,
      "DescendSpeedCompensation": 0.5
    }
  ],
  "StateTransitions": [
    {
      "States": [
        {
          "From": [ ],
          "To": [ "State2", "State5" ]
        },
        {
          "From": [ "State2" ],
          "To": [ "State3" ]
        }
      ],
      "Actions": [
        {
          "Type": "DisplayName",
          "DisplayName": "Running transition 1!"
        },
        {
          "Type": "Attack",
          "Attack": "Skeleton_Archer_Bow_Shoot"
        },
        {
          "Type": "Timeout",
          "Delay": [ 2, 3 ]
        }
      ]
    },
    {
      "States": [
        {
          "From": [ "State3" ],
          "To": [ ]
        },
        {
          "From": [ "State4" ],
          "To": [ "State5" ],
          "Priority": 1
        }
      ],
      "Actions": [
        {
          "Type": "DisplayName",
          "DisplayName": "Running transition 2!"
        },
        {
          "Type": "Attack",
          "Attack": "Skeleton_Archer_Bow_Shoot"
        },
        {
          "Type": "Timeout",
          "Delay": [ 2, 3 ]
        }
      ]
    }
  ],
  "TestType": "Normal",
  "MaxHealth": { "Compute": "MaxHealth" },
  "Parameters": {
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    }
  },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "State2"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "State2"
          },
          "Instructions": [
            {
              "Continue": true,
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Transition over in State2"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10
              },
              "BodyMotion": {
                "Type": "Flee"
              }
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "State3"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "State3"
          },
          "Instructions": [
            {
              "Continue": true,
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Transition over in State3"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Player",
                "Range": 5
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "State4"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Player",
                "Range": 20
              },
              "BodyMotion": {
                "Type": "Seek",
                "SlowDownDistance": 5,
                "StopDistance": 4
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "State4"
          },
          "Instructions": [
            {
              "Continue": true,
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Transition over in State4"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Player",
                "Range": 10
              },
              "BodyMotion": {
                "Type": "Flee"
              }
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "State5"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "State5"
          },
          "Instructions": [
            {
              "Continue": true,
              "Actions": [
                {
                  "Type": "DisplayName",
                  "DisplayName": "Transition over in State5"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": "server.npcRoles.Test_State_Transitions.name"
}