Versions / 0.6.0-pre.7 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin_Thief.json
Template_Goblin_Thief
Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Thief.json, 10.6 KB
Fields
| Field | Type |
|---|---|
Type | string |
StartState | string |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
DropList | string |
Appearance | object |
DisableDamageGroups | object |
AttitudeGroup | object |
KnockbackScale | number |
MotionControllerList | array[1] |
StateTransitions | array[2] |
MaxHealth | object |
Instructions | array[1] |
DeathInstruction | object |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"StartState": "Idle",
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": "Hostile",
"Parameters": {
"Appearance": {
"Value": "Goblin_Thief",
"Description": "Model to be used"
},
"ViewRange": {
"Value": 25,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 12,
"Description": "Hearing range"
},
"SmellRange": {
"Value": 12,
"Description": "Smell range"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"AttitudeGroup": {
"Value": "Goblin",
"Description": "This NPCs attitude group"
},
"DisableDamageGroups": {
"Value": [ "Goblin" ],
"Description": "Groups not to take damage from"
},
"Despawn": {
"Value": true,
"Description": "Should the Thief despawn once disengaged"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"DropList": "Empty",
"Appearance": { "Compute": "Appearance" },
"DisableDamageGroups": { "Compute": "DisableDamageGroups" },
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"KnockbackScale": 0.5,
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": 8,
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10
}
],
"StateTransitions": [
{
"States": [
{
"From": [ ],
"To": [ "Flee" ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Flee"
}
]
},
{
"States": [
{
"From": [ "Flee" ],
"To": [ ]
}
],
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status"
}
]
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted", "Search", "Search" ],
"ViewRange": { "Compute": "HearingRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Idle.Peak" ],
"Animation": "Dig",
"Duration": [ 5, 30 ]
}
}
]
},
{
"Sensor": {
"$Comment": "The thiefs veiw radius changes in this state, creating a larger awareness",
"Type": "State",
"State": ".Peak"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [ "Alerted", "Alerted", "Search", "Search" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Idle.Default" ],
"Animation": "Search",
"Duration": [ 1, 2 ]
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Alerted",
"Modify": {
"_ExportStates": [ "Idle", "Search", "Flee" ],
"AlertedTime": [ 0.5, 0.5 ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" }
}
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Flee"
},
"Instructions": [
{
"Continue": true,
"Actions": [
{
"$Comment": "Alert the goblin fleet",
"Type": "Beacon",
"TargetGroups": [ "Goblin" ],
"Range": 5,
"Message": "GoblinAlert"
}
]
},
{
"Sensor": {
"Type": "And",
"Sensors": [
{
"Type": "Not",
"Sensor": {
"Type": "Player",
"Range": { "Compute": "ViewRange" },
"MinRange": 2,
"Filters": [
{
"Type": "LineOfSight"
},
{
"Type": "ViewSector",
"ViewSector": 100
}
]
}
},
{
"Type": "Mob",
"Range": { "Compute": "ViewRange" },
"MinRange": 2,
"GetNPCs": true,
"ExcludeOwnType": true,
"Filters": [
{
"Type": "LineOfSight"
},
{
"Type": "NPCGroup",
"IncludeGroups": [ "Goblin_No_Bosses" ]
},
{
"Type": "ViewSector",
"ViewSector": 100
}
]
}
]
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 0.5,
"StopDistance": 0.1,
"RelativeSpeed": 0.75
}
},
{
"Sensor": {
"Type": "Not",
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
}
},
"Actions": [
{
"Type": "State",
"State": "Search"
}
]
},
{
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange" }
},
"BodyMotion": {
"Type": "Flee",
"SlowDownDistance": { "Compute": "ViewRange + 2" },
"StopDistance": { "Compute": "ViewRange + 5" },
"RelativeSpeed": 0.9
}
}
]
},
{
"Sensor": {
"$Comment": "This could act more like a taunt behaviour with some nice animations",
"Type": "State",
"State": "Search"
},
"Instructions": [
{
"Reference": "Component_Goblin_Instruction_Pre_Checks",
"Modify": {
"_ExportStates": [ "Flee", "Flee", "Flee", "Flee" ],
"ViewRange": { "Compute": "HearingRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Continue": true,
"Sensor": {
"Type": "Target",
"Range": { "Compute": "ViewRange + 10" }
},
"HeadMotion": {
"Type": "Aim"
}
},
{
"Reference": "Component_Instruction_Play_Animation_In_State_For_Duration",
"Modify": {
"_ExportStates": [ "Despawn" ],
"Animation": "Search",
"Duration": [ 5, 10 ]
}
}
]
},
{
"Enabled": { "Compute": "Despawn" },
"Sensor": {
"Type": "State",
"State": "Despawn"
},
"Instructions": [
{
"Actions": [
{
"Type": "Despawn"
}
]
}
]
}
]
}
],
"DeathInstruction": {
"Instructions": [
{
"Sensor": {
"Once": true,
"Type": "Any"
},
"ActionsBlocking": true,
"Actions": [
{
"$Comment": "This will eventually be replaced by a more nuanced block placement behaviour native to NPCs",
"Type": "Attack",
"Attack": "Goblin_Thief_Chest"
},
{
"Type": "Despawn"
}
]
}
]
},
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}