Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.7 / Item / Items / Furniture / Temple_Wind / Furniture_Temple_Wind_Chandelier.json

Furniture_Temple_Wind_Chandelier

Server/Item/Items/Furniture/Temple_Wind/Furniture_Temple_Wind_Chandelier.json, 4.0 KB

Fields

FieldType
TranslationPropertiesobject
PlayerAnimationsIdstring
Categoriesarray[1]
Setstring
Recipeobject
Iconstring
IconPropertiesobject
BlockTypeobject
Tagsobject
ItemSoundSetIdstring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Temple_Wind_Chandelier.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Lighting"
  ],
  "Set": "Furniture_Lumberjack",
  "Recipe": {
    "Input": [
      {
        "ItemId": "Deco_Rope",
        "Quantity": 2
      },
      {
        "ItemId": "Ingredient_Bar_Copper",
        "Quantity": 1
      },
      {
        "ItemId": "Ingredient_Tree_Sap",
        "Quantity": 5
      }
    ],
    "BenchRequirement": [
      {
        "Type": "Crafting",
        "Id": "Furniture_Bench",
        "Categories": [
          "Furniture_Lighting"
        ]
      }
    ]
  },
  "Icon": "Icons/ItemsGenerated/Furniture_Temple_Wind_Chandelier.png",
  "IconProperties": {
    "Scale": 0.5,
    "Rotation": [
      22.5,
      45,
      22.5
    ],
    "Translation": [
      0,
      -0.6
    ]
  },
  "BlockType": {
    "BlockParticleSetId": "Stone",
    "BlockSoundSetId": "Stone",
    "PhysicalMaterialId": "Stone",
    "CustomModel": "Blocks/Decorative_Sets/Temple_Wind/Chandelier.blockymodel",
    "CustomModelScale": 1,
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Temple_Wind/Chandelier_Texture.png",
        "Weight": 1
      }
    ],
    "DrawType": "Model",
    "Flags": {},
    "Gathering": {
      "Breaking": {
        "GatherType": "Rocks"
      }
    },
    "Light": {
      "Color": "#ba9",
      "Radius": 0
    },
    "Opacity": "Transparent",
    "RandomRotation": "YawStep1",
    "Looping": true,
    "Material": "Solid",
    "HitboxType": "Chandelier",
    "ParticleColor": "#cb8455",
    "Particles": [
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter",
        "Color": "#ffcd10",
        "Scale": 0.75
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter2",
        "Color": "#ffcd10",
        "Scale": 0.8
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter3",
        "Color": "#ffcd10",
        "Scale": 0.7
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter4",
        "Color": "#ffcd10",
        "Scale": 0.65
      },
      {
        "SystemId": "Candle_Fire",
        "TargetNodeName": "Flame-Emitter5",
        "Color": "#ffcd10",
        "Scale": 0.8
      }
    ],
    "Interactions": {
      "Use": {
        "Interactions": [
          {
            "Type": "ChangeState",
            "Changes": {
              "default": "Off",
              "Off": "default"
            }
          }
        ]
      }
    },
    "Support": {
      "Up": [
        {
          "FaceType": "Full",
          "Filler": [
            {
              "X": 0,
              "Y": 0,
              "Z": 0
            }
          ]
        },
        {
          "FaceType": "Branch",
          "Filler": [
            {
              "X": 0,
              "Y": 0,
              "Z": 0
            }
          ]
        },
        {
          "FaceType": "Rock_Beam",
          "Filler": [
            {
              "X": 0,
              "Y": 0,
              "Z": 0
            }
          ]
        },
        {
          "FaceType": "Wood_Beam",
          "Filler": [
            {
              "X": 0,
              "Y": 0,
              "Z": 0
            }
          ]
        }
      ]
    },
    "State": {
      "Definitions": {
        "On": {
          "AmbientSoundEventId": "SFX_Campfire_Default_Loop"
        },
        "Off": {
          "InteractionHint": "server.interactionHints.turnon",
          "Light": null,
          "Particles": null,
          "InteractionSoundEventId": "SFX_Torch_Off",
          "AmbientSoundEventId": null
        }
      }
    },
    "InteractionHint": "server.interactionHints.turnoff",
    "AmbientSoundEventId": "SFX_Campfire_Default_Loop",
    "TextureComputedColor": "#7F4922"
  },
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Temple"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Stone"
}