Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.7 / Audio / SoundEvents / SFX / Weapons / Unarmed / SFX_Unarmed_Swing.json

SFX_Unarmed_Swing

Server/Audio/SoundEvents/SFX/Weapons/Unarmed/SFX_Unarmed_Swing.json, 1.1 KB

Fields

FieldType
AudioCategorystring
Layersarray[2]
Volumenumber
Pitchnumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "AudioCategory": "AudioCat_Weapons",
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Unarmed/Player_Punch_Swing_01.ogg",
        "Sounds/Weapons/Unarmed/Player_Punch_Swing_02.ogg",
        "Sounds/Weapons/Unarmed/Player_Punch_Swing_03.ogg",
        "Sounds/Weapons/Unarmed/Player_Punch_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3,
        "MaxPitch": 1,
        "MinVolume": -2,
        "MaxVolume": 0
      },
      "Volume": -14.0,
      "StartDelay": 0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -2,
        "MaxPitch": 1
      },
      "Volume": -9.0,
      "StartDelay": 0
    }
  ],
  "Volume": -10,
  "Pitch": 0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}