Versions / 0.6.0-pre.7 / Audio / SoundEvents / SFX / Weapons / Guns / Blunderbuss / SFX_Blunderbuss_Fire.json
SFX_Blunderbuss_Fire
Server/Audio/SoundEvents/SFX/Weapons/Guns/Blunderbuss/SFX_Blunderbuss_Fire.json, 591 B
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[1] |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_NPC_01.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_NPC_02.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_NPC_03.ogg",
"Sounds/Weapons/Blunderbuss/Blunderbuss_Fire_NPC_04.ogg"
],
"RandomSettings": {
"MinPitch": -1,
"MaxPitch": 1,
"MinVolume": -1,
"MaxVolume": 0
},
"Volume": 6.0
}
],
"Volume": 0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Loud"
}