Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.7 / Audio / SoundEvents / SFX / Weapons / Battleaxe / Signature / SFX_Battleaxe_T2_Signature_End.json

SFX_Battleaxe_T2_Signature_End

Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/Signature/SFX_Battleaxe_T2_Signature_End.json, 1.6 KB

Fields

FieldType
Layersarray[3]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_01.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_02.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_03.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_04.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T1_Charged_Swing_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 1,
        "MinVolume": -2
      },
      "StartDelay": 0,
      "Volume": 3.0
    },
    {
      "Files": [
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_01.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_02.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_03.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_04.ogg",
        "Sounds/Weapons/Battleaxe/Charged/Battleaxe_T2_Charged_Swing_Layer_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 1,
        "MinVolume": -2
      },
      "StartDelay": 0,
      "Volume": -2.0
    },
    {
      "Files": [
        "Sounds/Weapons/Battleaxe/Signature/Battleaxe_T2_Signature_Wind_End_01.ogg",
        "Sounds/Weapons/Battleaxe/Signature/Battleaxe_T2_Signature_Wind_End_02.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3,
        "MaxPitch": 1,
        "MinVolume": -2
      },
      "StartDelay": 0.1,
      "Volume": 4.0
    }
  ],
  "Volume": 0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_Battleaxe",
  "Parent": "SFX_Attn_Moderate"
}