Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.7 / Audio / SoundEvents / SFX / Items / Consumables / SFX_Stamina_Potion_Success.json

SFX_Stamina_Potion_Success

Server/Audio/SoundEvents/SFX/Items/Consumables/SFX_Stamina_Potion_Success.json, 254 B

Fields

FieldType
Layersarray[1]
Volumenumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/ChargeUp/Weapon_Charge_Swing_Heavy_01.ogg"
      ],
      "StartDelay": 0,
      "Volume": 0
    }
  ],
  "Volume": 0.0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}