Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.7 / Audio / SoundEvents / BlockSounds / Crystal / SFX_Crystal_Land.json

SFX_Crystal_Land

Server/Audio/SoundEvents/BlockSounds/Crystal/SFX_Crystal_Land.json, 1.1 KB

Fields

FieldType
Layersarray[2]
Volumenumber
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Movement/Landing/FS_Land_Crystal_01.ogg",
        "Sounds/Movement/Landing/FS_Land_Crystal_02.ogg",
        "Sounds/Movement/Landing/FS_Land_Crystal_03.ogg",
        "Sounds/Movement/Landing/FS_Land_Crystal_04.ogg",
        "Sounds/Movement/Landing/FS_Land_Crystal_05.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 0,
        "MinVolume": -2
      },
      "Volume": -17,
      "RoundRobinHistorySize": 2
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
      ],
      "Volume": 6.0,
      "RoundRobinHistorySize": 2,
      "RandomSettings": {
        "MinVolume": -2,
        "MinPitch": -2,
        "MaxPitch": 2
      }
    }
  ],
  "Volume": 0,
  "AudioCategory": "AudioCat_Footsteps",
  "Parent": "SFX_Attn_Quiet"
}