Canyon_Trees
Server/World/Default/Zones/Zone2_Tier2/PrefabPatterns/Canyon_Trees.json, 559 B
Fields
| Field | Type |
|---|---|
GridGenerator | object |
Mask | object |
NoiseMask | object |
HeightThreshold | object |
Parent | array[2] |
Source
{
"GridGenerator": {
"Density": 0.6,
"Scale": 0.05,
"Jitter": 0.3
},
"Mask": {
"File": "Zones.Masks.Shared.Trees"
},
"NoiseMask": {
"Seed": "Drylands-Caves-Density-Surface",
"Scale": 0.01501,
"Jitter": 0.4001,
"DistanceRange": 6,
"NoiseType": "CELL",
"Formula" : "INVERTED",
"CellMode": "DISTANCE",
"Density": [0.7501, 0.9999],
"Threshold": 0.4501
},
"HeightThreshold": {
"Positions": [114, 115, 117, 118],
"Values": [0, 1, 1, 0]
},
"Parent": ["Soil_Grass_Dry", "Soil_Dirt_Dry"]
}