Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.6 / Models / Void / Spectre_Void.json

Spectre_Void

Server/Models/Void/Spectre_Void.json, 7.4 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
HitBoxobject
Cameraobject
AnimationSetsobject
Particlesarray[10]
Iconstring

Source

{
  "Model": "NPC/Void/Spectre_Void/Models/Model.blockymodel",
  "Texture": "NPC/Void/Spectre_Void/Models/Texture.png",
  "EyeHeight": 0.45,
  "HitBox": {
    "Max": {
      "X": 0.4,
      "Y": 0.9,
      "Z": 0.4
    },
    "Min": {
      "X": -0.4,
      "Y": 0,
      "Z": -0.4
    }
  },
  "Camera": {
    "Pitch": {
      "AngleRange": {
        "Max": 180,
        "Min": -180
      },
      "TargetNodes": [
        "Head"
      ]
    },
    "Yaw": {
      "AngleRange": {
        "Max": 180,
        "Min": -180
      },
      "TargetNodes": [
        "Head"
      ]
    }
  },
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Run.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Alerted.blockyanim",
          "Looping": false
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Run.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Run.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Jump.blockyanim"
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Run.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Run.blockyanim",
          "Speed": 0.8
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Void/Spectre_Void/Animations/Default/Despawn.blockyanim",
          "Looping": false
        }
      ]
    }
  },
  "Particles": [
    {
      "SystemId": "Spectre_Void_Hands",
      "TargetNodeName": "R-Horn"
    },
    {
      "PositionOffset": {
        "Y": 0
      },
      "SystemId": "Spectre_Void_Hands",
      "TargetNodeName": "L-Horn"
    },
    {
      "PositionOffset": {
        "Y": 0.25
      },
      "SystemId": "Spectre_Void_Hands",
      "TargetNodeName": "R-Hand"
    },
    {
      "PositionOffset": {
        "Y": 0.25
      },
      "SystemId": "Spectre_Void_Hands",
      "TargetNodeName": "L-Hand"
    },
    {
      "PositionOffset": {
        "Y": 0,
        "Z": 0
      },
      "SystemId": "Spectre_Void_Tail",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "Y": -0.4,
        "Z": 0.1
      },
      "RotationOffset": {
        "Pitch": 0,
        "Roll": 0,
        "Yaw": 0
      },
      "SystemId": "Spectre_Void_Arms",
      "TargetNodeName": "R-Arm"
    },
    {
      "PositionOffset": {
        "Y": -0.4,
        "Z": 0.1
      },
      "RotationOffset": {
        "Pitch": -10,
        "Roll": 0,
        "Yaw": 0
      },
      "SystemId": "Spectre_Void_Arms",
      "TargetNodeName": "L-Arm"
    },
    {
      "SystemId": "Spectre_Void_Body",
      "TargetNodeName": "Chest"
    },
    {
      "PositionOffset": {
        "X": 0.125
      },
      "SystemId": "Spectre_Void_Head",
      "TargetNodeName": "Head"
    },
    {
      "PositionOffset": {
        "X": -0.125,
        "Y": 0,
        "Z": 0
      },
      "SystemId": "Spectre_Void_Head",
      "TargetNodeName": "Head"
    }
  ],
  "Icon": "Icons/ModelsGenerated/Spectre_Void.png"
}