Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.5 / World / Default / Zones / Zone4_Tier4 / Cave / City / CityVariables / Farm / 004_start.node.json

004_start.node

Server/World/Default/Zones/Zone4_Tier4/Cave/City/CityVariables/Farm/004_start.node.json, 1.4 KB

Fields

FieldType
Namestring
Childrenarray[3]
Maskobject
Typestring
Prioritynumber
Prefabarray[1]

Source

{
	"Name": "Straight_002",
	
	"Children": [
	
		// Roads
		{
			"Node": ["City.CityVariables.Farm.004.Roads.Straight.Straight_002"],
			"Weights": [100],
			"Offset": [0, 0, 18],
			"Rotation": 0,
			"Chance": 1
		},/*
		
		// Buildings
		{ // left
			"Node": ["City.CityVariables.Farm.004.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [11, 0, 7],
			"Rotation": 90,
			"Chance": 1
		}, { // right
			"Node": ["City.CityVariables.Farm.004.Buildings.Farmhouse.Farmhouse_001"],
			"Weights": [100],
			"Offset": [-10, 0, 5],
			"Rotation": 270,
			"Chance": 1
		},*/
		
		// Lamp Posts
		{ // left
			"Node": ["City.CityVariables.Farm.004.Misc.Lamppost_001"],
			"Weights": [100],
			"Offset": [2, 0, 4],
			"Rotation": 0,
			"Chance": 0.35
		}, { // right
			"Node": ["City.CityVariables.Farm.004.Misc.Lamppost_001"],
			"Weights": [100],
			"Offset": [-2, 0, 12],
			"Rotation": 0,
			"Chance": 0.35
		} 
	],
	
	
    "Mask":{
        "Default": ["*"],
         "Specific": [{
                "Block": ["Empty"],
                "Rule": ["*"]
            }, {
                "Block": ["Rock_Basalt_Cobble_Half", "Rock_Stone_Brick_Smooth_Half", "Soil_Dirt_Burnt"],
                "Rule": ["Empty", "Plant_Grass_Sharp", "Plant_Grass_Lush", "Plant_Grass_Sharp", "Plant_Grass_Sharp_Tall", "Plant_Grass_Gnarled"]
            }]
    },
	
	"Type": "PREFAB",
	
	"Priority": 1,
	
	"Prefab": [
		"Monuments.Encounter.City_Ruins.Roads.Straight.*"
	]
}