Versions / 0.6.0-pre.5 / World / Default / Zones / Oceans / PrefabPatterns / City_Buildings_Small.json
City_Buildings_Small
Server/World/Default/Zones/Oceans/PrefabPatterns/City_Buildings_Small.json, 1.3 KB
Fields
| Field | Type |
|---|---|
GridGenerator | object |
NoiseMask | object |
Mask | object |
Source
{
"GridGenerator": {
"Seed": "Oceans-City-Buildings-Small",
"Scale": 0.07,
"Density": 0.4,
"Jitter": 0
},
"NoiseMask": {
"Type": "MULTIPLY",
"Noise": [
{
"Seed": "Oceans-City",
"NoiseType": "CELL",
"Formula": "INVERTED",
"Density": [0, 0.25],
"Jitter": 0.5,
"DistanceRange": 2.0,
"CellMode": "DISTANCE",
"Scale": 0.003,
"Normalize": 0.6
},
{
"Seed": "Oceans-City",
"NoiseType": "CELL",
"Jitter": 0.5,
"DistanceRange": 2.0,
"CellMode": "DISTANCE",
"Scale": 0.003,
"Normalize": 0.15
},
{
"Seed": "Oceans-City-Roads-Large",
"NoiseType": "DISTANCE",
"Distance2Mode": "DIV",
"Formula": "INVERTED_SQUARED",
"Jitter": 0.75,
"Normalize": 0.3,
"Scale": 0.008
},
{
"Seed": "Oceans-City-Buildings-Small",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"DistanceRange": 3.0,
"Offset": 7,
"Scale": 0.035,
"Density": 0.5,
"Jitter": 0,
"Normalize": 0.8
}
],
"Threshold": [0.5, 1]
},
"Mask": {
"Default": ["*"],
"Specific": [{
"Block": ["Rock_Sandstone_Brick_Smooth_Half", "Rock_Sandstone_Brick_Half", "Wood_Goldenwood_Fence"],
"Rule": ["Empty"]
}]
}
}