Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.5 / Models / Undead / Hound_Bleached.json

Hound_Bleached

Server/Models/Undead/Hound_Bleached.json, 9.0 KB

Fields

FieldType
Texturestring
Modelstring
EyeHeightnumber
HitBoxobject
MinScalenumber
MaxScalenumber
AnimationSetsobject
Iconstring

Source

{
  "Texture": "NPC/Undead/Hound_Bleached/Models/Model_Texture.png",
  "Model": "NPC/Undead/Hound_Bleached/Models/Model.blockymodel",
  "EyeHeight": 1,
  "HitBox": {
    "Max": {
      "X": 0.45,
      "Y": 1.6,
      "Z": 0.45
    },
    "Min": {
      "X": -0.45,
      "Y": 0,
      "Z": -0.45
    }
  },
  "MinScale": 0.8,
  "MaxScale": 0.9,
  "AnimationSets": {
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim",
          "BlendingDuration": 0.2
        }
      ]
    },
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Spawn.blockyanim",
          "Looping": false,
          "BlendingDuration": 0
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim",
          "Speed": 1
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 1.25
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim",
          "SoundEventId": "SFX_Wolf_Run",
          "Speed": 0.8
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Jump.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4,
          "Speed": 1
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Alerted.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Alerted"
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Hurt"
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Hurt"
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Hurt"
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Hurt4.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Hurt"
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Hurt5.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Hurt"
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Death.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Death"
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Damage/Death2.blockyanim",
          "Looping": false,
          "SoundEventId": "SFX_Wolf_Death"
        }
      ]
    },
    "IdlePassive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim",
          "PassiveLoopCount": 7,
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Sniff_Ground.blockyanim",
          "BlendingDuration": 0.2
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Howl.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Sniff.blockyanim",
          "BlendingDuration": 0.2
        },
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Scratch.blockyanim",
          "BlendingDuration": 0.4
        }
      ],
      "NextAnimationDelay": {
        "Max": 10,
        "Min": 2
      }
    },
    "Search": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Search.blockyanim"
        }
      ]
    },
    "Threaten": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Flavor/Threaten.blockyanim",
          "SoundEventId": "SFX_Wolf_Alerted"
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Sleep.blockyanim",
          "SoundEventId": "SFX_Wolf_Sleep"
        }
      ]
    },
    "Sit": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Sit.blockyanim"
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Wake.blockyanim",
          "Looping": false
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Laydown.blockyanim",
          "Looping": false
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Fly/Fly.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Fast.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Idle.blockyanim",
          "Looping": false
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Float.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Sink.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.75
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Hound_Bleached/Animations/Default/Run.blockyanim",
          "Speed": 0.5
        }
      ]
    }
  },
  "Icon": "Icons/ModelsGenerated/Hound_Bleached.png"
}