Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.5 / Item / Items / Furniture / Human / Furniture_Human_Ruins_Window.json

Furniture_Human_Ruins_Window

Server/Item/Items/Furniture/Human/Furniture_Human_Ruins_Window.json, 1.5 KB

Fields

FieldType
TranslationPropertiesobject
PlayerAnimationsIdstring
Categoriesarray[1]
Setstring
Iconstring
BlockTypeobject
Tagsobject
ItemSoundSetIdstring

Source

{
  "TranslationProperties": {
    "Name": "server.items.Furniture_Human_Ruins_Window.name"
  },
  "PlayerAnimationsId": "Block",
  "Categories": [
    "Furniture.Doors"
  ],
  "Set": "Furniture_Human",
  "Icon": "Icons/ItemsGenerated/Furniture_Human_Ruins_Window.png",
  "BlockType": {
    "BlockParticleSetId": "Wood",
    "BlockSoundSetId": "Window",
    "PhysicalMaterialId": "Glass",
    "ConditionalSounds": [
      {
        "SoundEventId": "SFX_Emit_Raindrops_Glass",
        "AmbienceFXId": "AmbFX_Rain"
      }
    ],
    "CustomModel": "Blocks/Decorative_Sets/Human_Ruins/Window.blockymodel",
    "CustomModelTexture": [
      {
        "Texture": "Blocks/Decorative_Sets/Human_Ruins/Window_default.png",
        "Weight": 5
      },
      {
        "Texture": "Blocks/Decorative_Sets/Human_Ruins/Window_02.png",
        "Weight": 1
      }
    ],
    "DrawType": "Model",
    "Flags": {},
    "Gathering": {
      "Breaking": {
        "GatherType": "Woods"
      }
    },
    "Group": "Wood",
    "HitboxType": "Window",
    "Material": "Solid",
    "Opacity": "Transparent",
    "ParticleColor": "#4c4a31",
    "Supporting": {
      "Up": [
        {
          "FaceType": "Window"
        }
      ],
      "Down": [
        {
          "FaceType": "Window"
        }
      ]
    },
    "VariantRotation": "Wall",
    "TextureComputedColor": "#474746"
  },
  "Tags": {
    "Type": [
      "Furniture"
    ],
    "Family": [
      "Human"
    ]
  },
  "ItemSoundSetId": "ISS_Blocks_Wood"
}