SFX_Player_Jump
Server/Audio/SoundEvents/SFX/Player/Movement/SFX_Player_Jump.json, 1.1 KB
Fields
| Field | Type |
|---|---|
Layers | array[2] |
MaxInstance | number |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Jump_01.ogg",
"Sounds/PlayerActions/Movement/Player_Jump_02.ogg",
"Sounds/PlayerActions/Movement/Player_Jump_03.ogg",
"Sounds/PlayerActions/Movement/Player_Jump_04.ogg",
"Sounds/PlayerActions/Movement/Player_Jump_05.ogg",
"Sounds/PlayerActions/Movement/Player_Jump_06.ogg"
],
"RandomSettings": {
"MinPitch": -3.8631371386483475,
"MaxPitch": 3.1564128700055254,
"MinVolume": -1.9382002601611275
},
"Volume": -10.0,
"StartDelay": 0.1
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
],
"Volume": 1.0,
"RandomSettings": {
"MinVolume": -2,
"MinPitch": -2,
"MaxPitch": 5
}
}
],
"MaxInstance": 6,
"Volume": -5,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Moderate"
}