SFX_Water_MoveIn
Server/Audio/SoundEvents/BlockSounds/Water/SFX_Water_MoveIn.json, 875 B
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[1] |
PreventSoundInterruption | boolean |
MaxInstance | number |
Volume | number |
Parent | string |
Source
{
"AudioCategory": "AudioCat_BlockSounds",
"Layers": [
{
"Files": [
"Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_01.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_02.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_03.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_04.ogg",
"Sounds/PlayerActions/Footsteps/Block_Steps_Misc/Water_Splash_Medium_05.ogg"
],
"RandomSettings": {
"MinPitch": -1.8240371213405997,
"MaxPitch": 1.6500422849992202,
"MinVolume": -6.020599913279623
},
"StartDelay": 0.1,
"Volume": -0.9151498112135024,
"Looping": false
}
],
"PreventSoundInterruption": true,
"MaxInstance": 2,
"Volume": 1.0,
"Parent": "SFX_Attn_Quiet"
}