Versions / 0.6.0-pre.4 / World / Default / Zones / Zone4_Tier4 / Cave / City / CityVariables / Large / 005_start.node.json
005_start.node
Server/World/Default/Zones/Zone4_Tier4/Cave/City/CityVariables/Large/005_start.node.json, 1.4 KB
Fields
| Field | Type |
|---|---|
Name | string |
Children | array[3] |
Mask | object |
Type | string |
Priority | number |
Prefab | array[1] |
Source
{
"Name": "Straight_002",
"Children": [
// Roads
{
"Node": ["City.CityVariables.Large.005.Roads.Straight.Straight_002"],
"Weights": [100],
"Offset": [0, 0, 18],
"Rotation": 0,
"Chance": 1
}/*,
// Buildings
{ // left
"Node": ["City.Buildings.Small.Center"],
"Weights": [100],
"Offset": [5, 0, 15],
"Rotation": 90,
"Chance": 1
}, { // right
"Node": ["City.Buildings.Small.Center"],
"Weights": [100],
"Offset": [-5, 0, 0],
"Rotation": 270,
"Chance": 1
}*/,
// Lamp Posts
{ // left
"Node": ["City.CityVariables.Large.005.Misc.Lamppost_001"],
"Weights": [100],
"Offset": [2, 0, 4],
"Rotation": 0,
"Chance": 0.35
}, { // right
"Node": ["City.CityVariables.Large.005.Misc.Lamppost_001"],
"Weights": [100],
"Offset": [-2, 0, 12],
"Rotation": 0,
"Chance": 0.35
}
],
"Mask":{
"Default": ["*"],
"Specific": [{
"Block": ["Empty"],
"Rule": ["*"]
}, {
"Block": ["Rock_Basalt_Cobble_Half", "Rock_Stone_Brick_Smooth_Half", "Soil_Dirt_Burnt"],
"Rule": ["Empty", "Plant_Grass_Sharp", "Plant_Grass_Lush", "Plant_Grass_Sharp", "Plant_Grass_Sharp_Tall", "Plant_Grass_Gnarled"]
}]
},
"Type": "PREFAB",
"Priority": 1,
"Prefab": [
"Monuments.Encounter.City_Ruins.Roads.Straight.*"
]
}