Versions / 0.6.0-pre.4 / Audio / SoundEvents / SFX / Weapons / Battleaxe / SFX_Battleaxe_T2_Swing_LR_Local.json
SFX_Battleaxe_T2_Swing_LR_Local
Server/Audio/SoundEvents/SFX/Weapons/Battleaxe/SFX_Battleaxe_T2_Swing_LR_Local.json, 1.7 KB
Fields
| Field | Type |
|---|---|
Layers | array[3] |
Volume | number |
PreventSoundInterruption | boolean |
AudioCategory | string |
Source
{
"Layers": [
{
"Files": [
"Sounds/Weapons/Battleaxe/Battleaxe_T1_Swing_LR_Stereo_01.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T1_Swing_LR_Stereo_02.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T1_Swing_LR_Stereo_03.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T1_Swing_LR_Stereo_04.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T1_Swing_LR_Stereo_05.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -3
},
"StartDelay": 0,
"Volume": 1.0
},
{
"Files": [
"Sounds/Weapons/Battleaxe/Battleaxe_T2_Swing_Layer_LR_Stereo_01.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T2_Swing_Layer_LR_Stereo_02.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T2_Swing_Layer_LR_Stereo_03.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T2_Swing_Layer_LR_Stereo_04.ogg",
"Sounds/Weapons/Battleaxe/Battleaxe_T2_Swing_Layer_LR_Stereo_05.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 1,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -2.0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinVolume": -5,
"MinPitch": -2,
"MaxPitch": 5
},
"Volume": -14.0,
"StartDelay": 0
}
],
"Volume": 0,
"PreventSoundInterruption": true,
"AudioCategory": "AudioCat_Battleaxe"
}