Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.4 / Audio / SoundEvents / SFX / Weapons / Axe / Crude / SFX_Axe_Crude_Swing.json

SFX_Axe_Crude_Swing

Server/Audio/SoundEvents/SFX/Weapons/Axe/Crude/SFX_Axe_Crude_Swing.json, 1.0 KB

Fields

FieldType
AudioCategorystring
Layersarray[2]
Volumenumber
Pitchnumber
PreventSoundInterruptionboolean
Parentstring

Source

{
  "AudioCategory": "AudioCat_Weapons",
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_01.ogg",
        "Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_02.ogg",
        "Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_03.ogg",
        "Sounds/Weapons/Axe/Crude/Axe_Crude_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 5,
        "MinVolume": -2
      },
      "StartDelay": 0,
      "Volume": -4.0
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -2,
        "MaxPitch": 5,
        "MinVolume": -1
      },
      "Volume": -4.0
    }
  ],
  "Volume": 0,
  "Pitch": 0,
  "PreventSoundInterruption": true,
  "Parent": "SFX_Attn_Moderate"
}