Template_Beasts_Passive_Critter
Server/NPC/Roles/_Core/Templates/Template_Beasts_Passive_Critter.json, 12.8 KB
Fields
| Field | Type |
|---|---|
Type | string |
KnockbackScale | number |
StartState | string |
Parameters | object |
IsMemory | object |
MemoriesCategory | object |
MemoriesNameOverride | object |
FlockSpawnTypes | object |
DropList | object |
Appearance | object |
DisableDamageGroups | array[1] |
DefaultNPCAttitude | string |
DefaultPlayerAttitude | object |
AttitudeGroup | object |
DeathParticles | object |
DropDeathItemsInstantly | object |
DeathAnimationTime | object |
MotionControllerList | array[1] |
MaxHealth | object |
Instructions | array[1] |
NameTranslationKey | object |
Source
{
"Type": "Abstract",
"KnockbackScale": 0.5,
"StartState": "Idle",
"Parameters": {
"Appearance": {
"Value": "Mouse",
"Description": "Model to be used"
},
"ViewRange": {
"Value": 15,
"Description": "View range"
},
"ViewSector": {
"Value": 180,
"Description": "View sector"
},
"HearingRange": {
"Value": 15,
"Description": "Hearing range"
},
"AlertedRange": {
"Value": 30,
"Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
},
"DistractedSenseRange": {
"Value": 5,
"Description": "Hearing range when distracted by dropped fish"
},
"IdleMotionComponent": {
"Value": "Component_Instruction_Intelligent_Idle_Motion_Configurable_Leashed_Wander",
"Description": "The component that controls how the NPC moves during idle state"
},
"AttractiveItems": {
"Value": [ ],
"TypeHint": "String",
"Description": "Item to look for in players hand"
},
"WanderRadius": {
"Value": 10,
"Description": "Wander Radius"
},
"MotionWander1Timer": {
"Value": [ 3, 6 ],
"Description": "How long the NPC will perform the Wander motion for, in seconds"
},
"MotionWander2Timer": {
"Value": [ 3, 6 ],
"Description": "How long the NPC will perform the WanderInCircle motion for, in seconds"
},
"MotionNothingTimer": {
"Value": [ 1, 2 ],
"Description": "How long the NPC will stop for between wandering motions, in seconds"
},
"DropList": {
"Value": "Empty",
"Description": "Drop items"
},
"MaxSpeed": {
"Value": 9,
"Description": "Max NPC walk speed"
},
"AttitudeGroup": {
"Value": "Critters",
"Description": "This NPCs attitude group"
},
"DefaultPlayerAttitude": {
"Value": "Hostile",
"Description": "Default attitude towards players"
},
"MaxHealth": {
"Value": 100,
"Description": "Max health for the NPC"
},
"FlockArray": {
"Value": [ ],
"TypeHint": "String",
"Description": "Array containing NPCs for this flock type"
},
"DeathParticles": {
"Value": "Effect_Death",
"Description": "The particle system that spawns when the NPC's corpse disappears."
},
"DropDeathItemsInstantly": {
"Value": false,
"Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
},
"DeathAnimationTime": {
"Value": 2,
"Description": "The time it takes for this NPC's corpse to disappear."
},
"IsMemory": {
"Value": false,
"Description": "Defines if the NPC is a memory"
},
"MemoriesCategory": {
"Value": "Other",
"Description": "Defines the category of the memory"
},
"MemoriesNameOverride": {
"Value": "",
"Description": "Overrides the memory name if set"
},
"NameTranslationKey": {
"Value": "server.npcRoles.Template.name",
"Description": "Translation key for NPC name display"
}
},
"IsMemory": { "Compute": "IsMemory" },
"MemoriesCategory": { "Compute": "MemoriesCategory" },
"MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
"FlockSpawnTypes": { "Compute": "FlockArray" },
"DropList": { "Compute": "DropList" },
"Appearance": { "Compute": "Appearance" },
"DisableDamageGroups": [ "Self" ],
"DefaultNPCAttitude": "Ignore",
"DefaultPlayerAttitude": { "Compute": "DefaultPlayerAttitude" },
"AttitudeGroup": { "Compute": "AttitudeGroup" },
"DeathParticles": { "Compute": "DeathParticles" },
"DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
"DeathAnimationTime": { "Compute": "DeathAnimationTime" },
"MotionControllerList": [
{
"Type": "Walk",
"MaxWalkSpeed": { "Compute": "MaxSpeed" },
"Gravity": 10,
"MaxFallSpeed": 8,
"Acceleration": 10,
"MaxRotationSpeed": 180
}
],
"MaxHealth": { "Compute": "MaxHealth" },
"Instructions": [
{
"Instructions": [
{
"Sensor": {
"Type": "State",
"State": "Idle"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation"
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Flee", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "Player",
"Range": 4,
"LockOnTarget": true,
"Filters": [
{
"Type": "LineOfSight"
}
]
},
{
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"Attitudes": [ "Hostile" ]
}
},
{
"Reference": "Component_Sensor_Sound_By_Attitude",
"Modify": {
"HearingRange": { "Compute": "HearingRange" },
"ThroughWalls": false,
"Attitudes": [ "Hostile" ]
}
}
]
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Enabled": { "Compute": "!isEmptyStringArray(AttractiveItems)" },
"Sensor": {
"Type": "DroppedItem",
"Range": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"Items": { "Compute": "AttractiveItems" }
},
"Actions": [
{
"Type": "State",
"State": "Curious"
}
]
},
{
"Reference": { "Compute": "IdleMotionComponent" },
"Interfaces": [ "Hytale.Instruction.Intelligent.Idle.Motion.ConfigurableWander" ],
"Nullable": true,
"Modify": {
"WanderRadius": { "Compute": "WanderRadius" },
"MotionWander1Timer": { "Compute": "MotionWander1Timer" },
"MotionWander2Timer": { "Compute": "MotionWander2Timer" },
"MotionNothingTimer": { "Compute": "MotionNothingTimer" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Alerted"
},
"Instructions": [
{
"Reference": "Component_Instruction_Generic_Alerted",
"Modify": {
"_ExportStates": [ "Panic", "Idle", "Flee" ],
"AlertedRange": { "Compute": "AlertedRange" },
"WaitTime": [ 0.5, 0.5 ]
}
}
]
},
{
"Enabled": { "Compute": "!isEmptyStringArray(AttractiveItems)" },
"Sensor": {
"Type": "State",
"State": "Curious"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation"
},
{
"Reference": "Component_Instruction_Damage_Check",
"Modify": {
"_ExportStates": [ "Flee", "Panic" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
},
{
"Sensor": {
"Type": "Or",
"Sensors": [
{
"Type": "Player",
"Range": 4,
"LockOnTarget": true,
"Filters": [
{
"Type": "LineOfSight"
}
]
},
{
"Reference": "Component_Sensor_Sight_By_Attitude",
"Modify": {
"ViewRange": { "Compute": "DistractedSenseRange" },
"ViewSector": { "Compute": "ViewSector" },
"Attitudes": [ "Hostile" ]
}
}
]
},
"Actions": [
{
"Type": "State",
"State": "Alerted"
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Default"
},
"Instructions": [
{
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Curious"
},
{
"Type": "Timeout",
"Delay": [ 0.5, 2 ]
},
{
"Type": "State",
"State": ".Seek"
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": ".Seek"
},
"Instructions": [
{
"Reference": "Component_Instruction_Clear_Status_Animation"
},
{
"Sensor": {
"$TODO": "This may need some adjustments to be more lenient",
"Type": "DroppedItem",
"Range": 0.5,
"Items": { "Compute": "AttractiveItems" }
},
"ActionsBlocking": true,
"Actions": [
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Curious"
},
{
"Type": "Timeout",
"Delay": [ 1, 2 ]
},
{
"Type": "PlayAnimation",
"Slot": "Status",
"Animation": "Eat"
},
{
"Type": "Timeout",
"Delay": [ 5, 10 ]
},
{
"Type": "PickUpItem",
"Range": 0.5,
"StorageTarget": "Destroy"
}
]
},
{
"Sensor": {
"$TODO": "This may need some adjustments to be more lenient",
"Type": "DroppedItem",
"Range": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"Items": { "Compute": "AttractiveItems" }
},
"BodyMotion": {
"Type": "Seek",
"SlowDownDistance": 2,
"StopDistance": 0.5,
"RelativeSpeed": 0.2
}
},
{
"Actions": [
{
"Type": "State",
"State": "Idle"
}
]
}
]
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Flee"
},
"Instructions": [
{
"Reference": "Component_Instruction_Generic_Multitarget_Flee",
"Modify": {
"_ExportStates": [ "Panic", "Idle", "Panic" ],
"ViewRange": { "Compute": "ViewRange" },
"ViewSector": { "Compute": "ViewSector" },
"HearingRange": { "Compute": "HearingRange" },
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
},
{
"Sensor": {
"Type": "State",
"State": "Panic"
},
"Instructions": [
{
"Reference": "Component_Instruction_Generic_Panic",
"Modify": {
"_ExportStates": [ "Idle" ],
"AlertedRange": { "Compute": "AlertedRange" }
}
}
]
}
]
}
],
"NameTranslationKey": { "Compute": "NameTranslationKey" }
}