Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.3 / NPC / Roles / _Core / Templates / Deprecated / Template_Spirit.json

Template_Spirit

Server/NPC/Roles/_Core/Templates/Deprecated/Template_Spirit.json, 20.6 KB

Fields

FieldType
Typestring
KnockbackScalenumber
StartStatestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
Appearanceobject
DropListobject
DisableDamageGroupsarray[1]
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
AttitudeGroupobject
DeathParticlesobject
DropDeathItemsInstantlyobject
DeathAnimationTimeobject
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "KnockbackScale": 0.5,
  "StartState": "Idle",
  "Parameters": {
    "Appearance": {
      "Value": "Spirit_Root",
      "Description": "Model to be used"
    },
    "ViewRange": {
      "Value": 20,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "AlertedRange": {
      "Value": 30,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "DropList": {
      "Value": "Empty",
      "Description": "Drop Items"
    },
    "MaxSpeed": {
      "Value": 5,
      "Description": "Maximum walking speed"
    },
    "LeashDistance": {
      "Value": 20,
      "Description": "How far to move before leashing"
    },
    "AttackSequence": {
      "Value": "Component_Instruction_Attack_Sequence_Spirit",
      "Description": "The attack sequence to use in combat"
    },
    "AttackDistance": {
      "Value": 8,
      "Description": "The distance at which an NPC will execute attacks"
    },
    "DesiredAttackDistanceRange": {
      "Value": [ 5, 8 ],
      "Description": "Desired attack distance range"
    },
    "TargetSwitchTimer": {
      "Value": [ 5, 5 ],
      "Description": "Minimum time the NPC will be locked onto a single target before switching"
    },
    "TargetRange": {
      "Value": 10,
      "Description": "The distance the target needs to be within to maintain priority over other targets while in combat"
    },
    "RelativeChaseSpeed": {
      "Value": 0.8,
      "Description": "The relative chase speed when pursuing a target"
    },
    "AttitudeGroup": {
      "Value": "Empty",
      "Description": "This NPCs attitude group"
    },
    "CombatRelativeTurnSpeed": {
      "Value": 1.5,
      "Description": "Modifier that decides turn speed difference in combat"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "DeathParticles": {
      "Value": "Effect_Death",
      "Description": "The particle system that spawns when the NPC's corpse disappears."
    },
    "DropDeathItemsInstantly": {
      "Value": false,
      "Description": "Whether the NPC's drop list should be executed when the NPC dies. If set to false, items drop when the corpse disappears."
    },
    "DeathAnimationTime": {
      "Value": 1.5,
      "Description": "The time it takes for this NPC's corpse to disappear."
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "DisableDamageGroups": [ "Self" ],
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Hostile",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "DeathParticles": { "Compute": "DeathParticles" },
  "DropDeathItemsInstantly": { "Compute": "DropDeathItemsInstantly" },
  "DeathAnimationTime": { "Compute": "DeathAnimationTime" },
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": { "Compute": "MaxSpeed" },
      "Gravity": 10,
      "RunThreshold": 0.3,
      "MaxFallSpeed": 15,
      "MaxRotationSpeed": 360,
      "Acceleration": 10,
      "MinHover": 0.5,
      "MinHoverDrop": 0,
      "FloatsDown": true,
      "MaxHover": 2,
      "HoverFreq": 0.1
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Intelligent_Idle",
              "Modify": {
                "_ExportStates": [ "Alerted", "Search", "Chase" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": 2,
                "AlertedRange": { "Compute": "AlertedRange" },
                "MotionComponent": "Component_Instruction_Intelligent_Idle_Motion_Leashed_Wander"
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status",
                  "Animation": "Alerted"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 2.1, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "AlertedRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "HeadMotion": {
                    "Type": "Watch"
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Sight_By_Attitude",
                "Modify": {
                  "ViewRange": { "Compute": "AlertedRange" },
                  "ViewSector": { "Compute": "ViewSector" },
                  "Attitudes": [ "Hostile" ]
                }
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 3, 3 ],
                  "Action": {
                    "Type": "State",
                    "State": "Chase"
                  }
                }
              ]
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation",
              "Modify": { }
            },
            {
              "Reference": "Component_Instruction_Target_Adjusted_Attack",
              "Modify": {
                "TargetSwitchTimer": { "Compute": "TargetSwitchTimer" },
                "AttackSequence": { "Compute": "AttackSequence" },
                "AttackDistance": { "Compute": "AttackDistance" },
                "TargetRange": { "Compute": "TargetRange" },
                "CombatRelativeTurnSpeed": { "Compute": "CombatRelativeTurnSpeed" },
                "DesiredDistanceRange": { "Compute": "DesiredAttackDistanceRange" }
              }
            },
            {
              "Sensor": {
                "Type": "Leash",
                "Range": 10
              },
              "Actions": [
                {
                  "Type": "ReleaseTarget"
                },
                {
                  "Type": "State",
                  "State": "Leash"
                }
              ]
            },
            {
              "Reference": "Component_Instruction_Intelligent_Chase",
              "Modify": {
                "_ExportStates": [ "Search", "Idle", "Search" ],
                "ViewRange": { "Compute": "AlertedRange" },
                "HearingRange": 2,
                "RelativeSpeed": { "Compute": "RelativeChaseSpeed" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Leash"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Leash",
                "Range": 2
              },
              "BodyMotion": {
                "Type": "Seek",
                "SlowDownDistance": 2,
                "StopDistance": 1
              }
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "Idle"
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 2.1, 0 ],
                  "ParticleSystem": "Question"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Type": "Damage",
                    "Combat": true,
                    "TargetSlot": "LockedTarget"
                  },
                  {
                    "Type": "Damage",
                    "Combat": false,
                    "Other": true
                  }
                ]
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Mob",
                    "GetPlayers": true,
                    "GetNPCs": true,
                    "ExcludeOwnType": true,
                    "Range": { "Compute": "AlertedRange" },
                    "LockOnTarget": true,
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": { "Compute": "ViewSector" }
                      }
                    ],
                    "Prioritiser": {
                      "Type": "Attitude",
                      "AttitudesByPriority": [ "Hostile" ]
                    }
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "Chase"
                    }
                  ]
                },
                {
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "FleeTimed"
                    }
                  ]
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Eval",
                    "Expression": "blocked"
                  },
                  "BodyMotion": {
                    "Type": "Timer",
                    "Time": [ 2, 3 ],
                    "Motion": {
                      "Type": "Wander",
                      "MaxHeadingChange": 45,
                      "RelativeSpeed": 0.6
                    }
                  }
                },
                {
                  "Sensor": {
                    "Type": "Mob",
                    "Range": 1,
                    "ExcludeOwnType": false,
                    "LockOnTarget": false,
                    "Filters": [
                      {
                        "Type": "NPCGroup",
                        "IncludeGroups": [ "Self" ]
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Wander",
                    "MaxHeadingChange": 45,
                    "RelativeSpeed": 1
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "Sequence",
                    "Motions": [
                      {
                        "Type": "Timer",
                        "Time": [ 2, 3 ],
                        "Motion": {
                          "Type": "Wander",
                          "MaxHeadingChange": 1,
                          "RelativeSpeed": 0.6
                        }
                      },
                      {
                        "Type": "Sequence",
                        "Looped": true,
                        "Motions": [
                          {
                            "Type": "Timer",
                            "Time": [ 1, 2 ],
                            "Motion": {
                              "Type": "WanderInCircle",
                              "Radius": 5,
                              "MaxHeadingChange": 60,
                              "RelativeSpeed": 0.6
                            }
                          },
                          {
                            "Type": "Timer",
                            "Time": [ 1, 2 ],
                            "Motion": {
                              "Type": "Nothing"
                            }
                          }
                        ]
                      }
                    ]
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Sight_By_Attitude",
                "Modify": {
                  "ViewRange": { "Compute": "ViewRange" },
                  "ViewSector": { "Compute": "ViewSector" },
                  "Attitudes": [ "Hostile" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 8, 10 ],
                  "Action": {
                    "Type": "State",
                    "State": "Idle"
                  }
                }
              ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "FleeTimed"
          },
          "Instructions": [
            {
              "$Comment": "Animations",
              "Continue": true,
              "Sensor": {
                "Type": "Any",
                "Once": true
              },
              "Actions": [
                {
                  "Type": "PlayAnimation",
                  "Slot": "Status"
                },
                {
                  "Type": "SpawnParticles",
                  "Offset": [ 0, 2.1, 0 ],
                  "ParticleSystem": "Alerted"
                }
              ]
            },
            {
              "Continue": true,
              "Sensor": {
                "Type": "Any"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Eval",
                    "Expression": "blocked"
                  },
                  "BodyMotion": {
                    "Type": "Timer",
                    "Time": [ 2, 3 ],
                    "Motion": {
                      "Type": "Wander",
                      "MaxHeadingChange": 45,
                      "RelativeSpeed": 1
                    }
                  }
                },
                {
                  "Sensor": {
                    "Type": "Mob",
                    "Range": 1,
                    "ExcludeOwnType": false,
                    "LockOnTarget": false,
                    "Filters": [
                      {
                        "Type": "NPCGroup",
                        "IncludeGroups": [ "Self" ]
                      },
                      {
                        "Type": "ViewSector",
                        "ViewSector": { "Compute": "ViewSector" }
                      }
                    ]
                  },
                  "BodyMotion": {
                    "Type": "Wander",
                    "MaxHeadingChange": 45,
                    "RelativeSpeed": 1
                  }
                },
                {
                  "Sensor": {
                    "Type": "Any"
                  },
                  "BodyMotion": {
                    "Type": "Timer",
                    "Time": [ 2, 3 ],
                    "Motion": {
                      "Type": "Wander",
                      "MaxHeadingChange": 45,
                      "RelativeSpeed": 1
                    }
                  }
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": true,
                "TargetSlot": "LockedTarget"
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "Target",
                    "Range": { "Compute": "AlertedRange" },
                    "Filters": [
                      {
                        "Type": "LineOfSight"
                      }
                    ]
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "Alerted"
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Reference": "Component_Sensor_Target_Hidden_Nearby",
                    "Modify": {
                      "IntuitionRange": { "Compute": "AlertedRange" },
                      "HearingRange": 2,
                      "ViewRange": { "Compute": "ViewRange" },
                      "ViewSector": { "Compute": "ViewSector" }
                    }
                  },
                  "Actions": [
                    {
                      "Type": "State",
                      "State": "Search"
                    }
                  ]
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Damage",
                "Combat": false,
                "Other": true
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Search"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Mob",
                "GetPlayers": true,
                "GetNPCs": true,
                "ExcludeOwnType": true,
                "Range": { "Compute": "AlertedRange" },
                "LockOnTarget": true,
                "Filters": [
                  {
                    "Type": "LineOfSight"
                  },
                  {
                    "Type": "ViewSector",
                    "ViewSector": { "Compute": "ViewSector" }
                  }
                ],
                "Prioritiser": {
                  "Type": "Attitude",
                  "AttitudesByPriority": [ "Hostile" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Reference": "Component_Sensor_Sight_By_Attitude",
                "Modify": {
                  "ViewRange": { "Compute": "ViewRange" },
                  "ViewSector": { "Compute": "ViewSector" },
                  "Attitudes": [ "Hostile" ]
                }
              },
              "Actions": [
                {
                  "Type": "State",
                  "State": "Alerted"
                }
              ]
            },
            {
              "Sensor": {
                "Type": "Any"
              },
              "Actions": [
                {
                  "Type": "Timeout",
                  "Delay": [ 2, 3 ],
                  "Action": {
                    "Type": "State",
                    "State": "Idle"
                  }
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}