Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.3 / NPC / Roles / Intelligent / Aggressive / Goblin / Templates / Template_Goblin_Scrapper.json

Template_Goblin_Scrapper

Server/NPC/Roles/Intelligent/Aggressive/Goblin/Templates/Template_Goblin_Scrapper.json, 9.2 KB

Fields

FieldType
Typestring
StartStatestring
AttitudeGroupobject
DefaultNPCAttitudestring
DefaultPlayerAttitudestring
Parametersobject
IsMemoryobject
MemoriesCategoryobject
MemoriesNameOverrideobject
DisableDamageGroupsarray[1]
Appearanceobject
DropListobject
HotbarItemsobject
KnockbackScalenumber
MotionControllerListarray[1]
MaxHealthobject
Instructionsarray[1]
NameTranslationKeyobject

Source

{
  "Type": "Abstract",
  "StartState": "Idle",
  "AttitudeGroup": { "Compute": "AttitudeGroup" },
  "DefaultNPCAttitude": "Ignore",
  "DefaultPlayerAttitude": "Hostile",
  "Parameters": {
    "Appearance": {
      "Value": "Goblin_Scrapper",
      "Description": "Model to be used"
    },
    "DropList": {
      "Value": "Drop_Goblin_Scrapper",
      "Description": "Drop Items"
    },
    "Weapons": {
      "Value": [ "Weapon_Club_Scrap" ],
      "Weapons": "List of weapons npc can use"
    },
    "ViewRange": {
      "Value": 15,
      "Description": "View range"
    },
    "ViewSector": {
      "Value": 180,
      "Description": "View sector"
    },
    "HearingRange": {
      "Value": 15,
      "Description": "Hearing range"
    },
    "AlertedRange": {
      "Value": 15,
      "Description": "A range within which the player can be seen/sensed when the NPC is alerted to their presence"
    },
    "AlertedTime": {
      "Value": [ 1, 1 ],
      "Description": "The duration for which the NPC is alert before switching to attack"
    },
    "AttitudeGroup": {
      "Value": "Goblin",
      "Description": "This NPCs attitude group"
    },
    "IdleMotionComponent": {
      "Value": "Component_Instruction_Intelligent_Idle_Motion_Wander",
      "Description": "The motion component to use when idling. Allows path following instead of normal wander"
    },
    "RangedAttack": {
      "Value": "Goblin_Scrapper_Rubble_Throw",
      "Description": "Ranged attack to use"
    },
    "MaxHealth": {
      "Value": 100,
      "Description": "Max health for the NPC"
    },
    "IsMemory": {
      "Value": false,
      "Description": "Defines if the NPC is a memory"
    },
    "MemoriesCategory": {
      "Value": "Other",
      "Description": "Defines the category of the memory"
    },
    "MemoriesNameOverride": {
      "Value": "",
      "Description": "Overrides the memory name if set"
    },
    "NameTranslationKey": {
      "Value": "server.npcRoles.Template.name",
      "Description": "Translation key for NPC name display"
    }
  },
  "IsMemory": { "Compute": "IsMemory" },
  "MemoriesCategory": { "Compute": "MemoriesCategory" },
  "MemoriesNameOverride": { "Compute": "MemoriesNameOverride" },
  "DisableDamageGroups": [ "Goblin" ],
  "Appearance": { "Compute": "Appearance" },
  "DropList": { "Compute": "DropList" },
  "HotbarItems": { "Compute": "Weapons" },
  "KnockbackScale": 0.5,
  "MotionControllerList": [
    {
      "Type": "Walk",
      "MaxWalkSpeed": 6,
      "Gravity": 10,
      "MaxFallSpeed": 8,
      "Acceleration": 10
    }
  ],
  "MaxHealth": { "Compute": "MaxHealth" },
  "Instructions": [
    {
      "Instructions": [
        {
          "Sensor": {
            "Type": "State",
            "State": "Idle"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Clear_Status_Animation",
              "Modify": { }
            },
            {
              "Reference": "Component_Goblin_Instruction_Pre_Checks",
              "Modify": {
                "_ExportStates": [ "Alerted", "Chase", "Search", "Alerted" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" },
                "AlertedRange": { "Compute": "AlertedRange" }
              }
            },
            {
              "Sensor": {
                "Type": "Timer",
                "Name": "Goblin_Scrapper_Rubble",
                "State": "Stopped"
              },
              "Actions": [
                {
                  "Type": "Attack",
                  "Attack": "Goblin_Scrapper_Rubble_Throw",
                  "AvoidFriendlyFire": false,
                  "SkipAiming": false,
                  "AttackPauseRange": [ 0.2, 1 ]
                },
                {
                  "Type": "TimerStart",
                  "Name": "Goblin_Scrapper_Rubble",
                  "StartValueRange": [ 10, 20 ],
                  "RestartValueRange": [ 10, 20 ]
                },
                {
                  "Type": "TimerRestart",
                  "Name": "Goblin_Scrapper_Rubble"
                },
                {
                  "Type": "TimerContinue",
                  "Name": "Goblin_Scrapper_Rubble"
                }
              ]
            },
            {
              "Reference": { "Compute": "IdleMotionComponent" },
              "Interfaces": [ "Hytale.Instruction.Intelligent.Idle.Motion" ]
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Alerted"
          },
          "Instructions": [
            {
              "Reference": "Component_Goblin_Instruction_Alerted",
              "Modify": {
                "_ExportStates": [ "Idle", "Search", "Chase" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Search"
          },
          "Instructions": [
            {
              "Reference": "Component_Instruction_Generic_Search",
              "Modify": {
                "_ExportStates": [ "Alerted", "Chase", "Search", "Idle" ],
                "ViewRange": { "Compute": "ViewRange" },
                "ViewSector": { "Compute": "ViewSector" },
                "HearingRange": { "Compute": "HearingRange" }
              }
            }
          ]
        },
        {
          "Sensor": {
            "Type": "State",
            "State": "Chase"
          },
          "Instructions": [
            {
              "Sensor": {
                "Type": "Or",
                "Sensors": [
                  {
                    "Reference": "Component_Sensor_Sight_By_Attitude",
                    "Modify": {
                      "ViewRange": { "Compute": "AlertedRange" },
                      "ViewSector": { "Compute": "ViewSector" },
                      "Attitudes": [ "Hostile" ]
                    }
                  },
                  {
                    "Type": "HasHostileTargetMemory"
                  }
                ]
              },
              "Instructions": [
                {
                  "Sensor": {
                    "Type": "State",
                    "State": ".Default"
                  },
                  "Name": ".Default",
                  "Instructions": [
                    {
                      "Sensor": {
                        "Type": "CombatActionEvaluator",
                        "TargetInRange": true
                      },
                      "HeadMotion": {
                        "Type": "Aim"
                      },
                      "BodyMotion": {
                        "Type": "MaintainDistance",
                        "DesiredDistanceRange": [ 2, 3 ],
                        "MoveThreshold": 0.2,
                        "RelativeForwardsSpeed": 0.45,
                        "RelativeBackwardsSpeed": 0.45
                      },
                      "Actions": [
                        {
                          "Type": "CombatAbility"
                        }
                      ]
                    },
                    {
                      "Reference": "Component_Instruction_Intelligent_Chase",
                      "Modify": {
                        "_ExportStates": [ "Search", "Idle", "Search" ],
                        "ViewRange": { "Compute": "ViewRange * 2" },
                        "HearingRange": { "Compute": "HearingRange * 2" }
                      }
                    }
                  ]
                },
                {
                  "Sensor": {
                    "Type": "State",
                    "State": ".Ranged",
                    "IgnoreMissingSetState": true
                  },
                  "Instructions": [
                    {
                      "Sensor": {
                        "Type": "CombatActionEvaluator",
                        "TargetInRange": true
                      },
                      "HeadMotion": {
                        "Type": "Aim"
                      },
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "CombatAbility"
                        }
                      ]
                    },
                    {
                      "Sensor": {
                        "Type": "CombatActionEvaluator",
                        "TargetInRange": false
                      },
                      "HeadMotion": {
                        "Type": "Aim"
                      },
                      "ActionsBlocking": true,
                      "Actions": [
                        {
                          "Type": "CombatAbility"
                        }
                      ]
                    }
                  ]
                }
              ]
            },
            {
              "Actions": [
                {
                  "Type": "State",
                  "State": "Search"
                }
              ]
            }
          ]
        }
      ]
    }
  ],
  "NameTranslationKey": { "Compute": "NameTranslationKey" }
}