Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.3 / Models / Undead / Zombie_Aberrant_Big.json

Zombie_Aberrant_Big

Server/Models/Undead/Zombie_Aberrant_Big.json, 9.5 KB

Fields

FieldType
Modelstring
Texturestring
EyeHeightnumber
CrouchOffsetnumber
HitBoxobject
DefaultAttachmentsarray[0]
MinScalenumber
MaxScalenumber
Cameraobject
AnimationSetsobject

Source

{
  "Model": "NPC/Undead/Zombie_Aberrant_Big/Models/Model.blockymodel",
  "Texture": "NPC/Undead/Zombie_Aberrant/Models/Zombie.png",
  "EyeHeight": 2.1,
  "CrouchOffset": -0.3,
  "HitBox": {
    "Max": {
      "X": 0.8,
      "Y": 2.3,
      "Z": 0.8
    },
    "Min": {
      "X": -0.8,
      "Y": 0,
      "Z": -0.8
    }
  },
  "DefaultAttachments": [],
  "MinScale": 1.1,
  "MaxScale": 1.1,
  "Camera": {
    "Yaw": {
      "TargetNodes": [
        "Head"
      ],
      "AngleRange": {
        "Min": -45,
        "Max": 15
      }
    },
    "Pitch": {
      "TargetNodes": [
        "Head"
      ],
      "AngleRange": {
        "Min": -15,
        "Max": 30
      }
    },
    "PositionOffset": {
      "X": 0.45,
      "Y": 0.2,
      "Z": 4
    }
  },
  "AnimationSets": {
    "Spawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Spawn.blockyanim",
          "BlendingDuration": 0,
          "Looping": false
        }
      ]
    },
    "Despawn": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Despawn.blockyanim",
          "Looping": false
        }
      ]
    },
    "Idle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Idle.blockyanim"
        }
      ]
    },
    "Walk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk.blockyanim"
        }
      ]
    },
    "WalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk_Backward.blockyanim"
        }
      ]
    },
    "Crouch": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch_Walk.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "CrouchWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Crouch_Walk_Backward.blockyanim",
          "BlendingDuration": 0.1
        }
      ]
    },
    "Run": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Run.blockyanim"
        }
      ]
    },
    "Alerted": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Alerted.blockyanim",
          "Looping": false
        }
      ]
    },
    "Jump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump.blockyanim",
          "Looping": false,
          "Speed": 0.8,
          "BlendingDuration": 0.1
        }
      ]
    },
    "JumpWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump.blockyanim",
          "Looping": false,
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "JumpRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump_Far.blockyanim",
          "BlendingDuration": 0.1,
          "Speed": 0.8,
          "Looping": false
        },
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Jump_Far2.blockyanim",
          "Looping": false,
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "Fall": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall.blockyanim",
          "BlendingDuration": 0.4
        },
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall2.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "FallFar": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Fall_Far.blockyanim",
          "BlendingDuration": 0.4
        }
      ]
    },
    "Laydown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Laydown.blockyanim",
          "BlendingDuration": 0.2,
          "Looping": false
        }
      ]
    },
    "Sleep": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Sleep.blockyanim",
          "BlendingDuration": 0.2
        }
      ]
    },
    "Wake": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Wake.blockyanim",
          "BlendingDuration": 0.2,
          "Looping": false
        }
      ]
    },
    "Hurt": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        },
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt2.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        },
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Hurt3.blockyanim",
          "BlendingDuration": 0.1,
          "Looping": false
        }
      ]
    },
    "Death": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Damage/Death.blockyanim",
          "Looping": false
        }
      ]
    },
    "FlyIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Idle.blockyanim"
        }
      ]
    },
    "Fly": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly.blockyanim"
        }
      ]
    },
    "FlyFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Fast.blockyanim"
        }
      ]
    },
    "FlyBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Fly/Fly_Backward.blockyanim"
        }
      ]
    },
    "SwimIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "Swim": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "SwimJump": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Jump.blockyanim",
          "Looping": false,
          "BlendingDuration": 0.1,
          "Speed": 0.8
        }
      ]
    },
    "SwimFloat": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "SwimSink": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Idle.blockyanim"
        }
      ]
    },
    "SwimDive": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim.blockyanim"
        }
      ]
    },
    "SwimDiveBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Backward.blockyanim"
        }
      ]
    },
    "SwimDiveFast": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Swim/Swim_Fast.blockyanim"
        }
      ]
    },
    "FluidIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Idle.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalk": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidWalkBackward": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Walk_Backward.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "FluidRun": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Default/Run.blockyanim",
          "Speed": 0.6
        }
      ]
    },
    "ClimbIdle": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Idle.blockyanim"
        }
      ]
    },
    "ClimbUp": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Up.blockyanim"
        }
      ]
    },
    "ClimbDown": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Down.blockyanim"
        }
      ]
    },
    "ClimbLeft": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Left.blockyanim"
        }
      ]
    },
    "ClimbRight": {
      "Animations": [
        {
          "Animation": "NPC/Undead/Zombie_Aberrant_Big/Animations/Climb/Climb_Right.blockyanim"
        }
      ]
    }
  }
}