Default
Server/GameplayConfigs/Default.json, 2.2 KB
Fields
| Field | Type |
|---|---|
Gathering | object |
Death | object |
ItemEntity | object |
ItemDurability | object |
Plugin | object |
Respawn | object |
World | object |
Player | object |
CameraEffects | object |
CreativePlaySoundSet | string |
Spawn | object |
Ping | object |
Source
{
"Gathering": {
"UnbreakableBlock": {
"ParticleSystemId": "Block_Break_Dust",
"SoundEventId": "SFX_Unbreakable_Block"
},
"IncorrectTool": {
"ParticleSystemId": "Block_Break_Dust",
"SoundEventId": "SFX_Unbreakable_Block"
}
},
"Death": {
"ItemsLossMode": "Configured",
"ItemsAmountLossPercentage": 50.0,
"ItemsDurabilityLossPercentage": 10.0
},
"ItemEntity": {
"Lifetime": 600.0
},
"ItemDurability": {
"BrokenPenalties": {
"Weapon": 0.75,
"Armor": 0.75,
"Tool": 0.75
}
},
"Plugin": {
"Stamina": {
"SprintRegenDelay": {
"EntityStatId": "StaminaRegenDelay",
"Value": -0.75
}
},
"Memories": {
"MemoriesAmountPerLevel": [10, 25, 50, 100, 200],
"MemoriesRecordParticles": "MemoryRecordedStatue",
"MemoriesCatchItemId": "Memory_Particle",
"MemoriesCatchEntityParticle": {
"SystemId": "Memory_Catch_Rune",
"TargetNodeName": "Head"
},
"MemoriesCatchParticleViewDistance": 64,
"MemoriesRestoreSoundEventId": "SFX_MemoryRestored",
"MemoriesCatchSoundEventId": "SFX_MemoryMote"
}
},
"Respawn": {
"RadiusLimitRespawnPoint": 500,
"MaxRespawnPointsPerPlayer": 3
},
"World": {
"DaytimeDurationSeconds": 1728,
"NighttimeDurationSeconds": 1152,
"BlockPlacementFragilityTimer": 0,
"Sleep": {
"WakeUpHour": 4.79,
"AllowedSleepHoursRange": [ 19.5, 4.79 ]
},
"Wilderness": {
"Enabled": false,
"VerticalDistanceBlocks": 48,
"HorizontalDistanceBlocks": 128
}
},
"Player": {
"MovementConfig": "Default",
"HitboxCollisionConfig": "SoftCollision",
"ArmorVisibilityOption": "All"
},
"CameraEffects": {
"DamageEffects": {
"Fall": "Damage_Fall"
}
},
"CreativePlaySoundSet": "CreativePlayDefaults",
"Spawn": {
"FirstSpawnParticles": [
{
"SystemId": "PlayerSpawn_Spawn",
"RotationOffset": {
"Yaw": 0
},
"PositionOffset": {
"Y": -0.9
}
}
]
},
"Ping": {
"PingDuration": 5.0,
"PingCooldown": 1.0,
"PingBroadcastRadius": 100.0,
"PingSound": "SFX_Ping"
}
}