Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.3 / Audio / SoundEvents / SFX / Weapons / Staff / Flame / SFX_Staff_Flame_Trap_Deploy.json

SFX_Staff_Flame_Trap_Deploy

Server/Audio/SoundEvents/SFX/Weapons/Staff/Flame/SFX_Staff_Flame_Trap_Deploy.json, 611 B

Fields

FieldType
Layersarray[1]
Volumenumber
PreventSoundInterruptionboolean
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/Weapons/Staff/Flame/Staff_Flame_Trap_Deploy_01.ogg",
        "Sounds/Weapons/Staff/Flame/Staff_Flame_Trap_Deploy_02.ogg",
        "Sounds/Weapons/Staff/Flame/Staff_Flame_Trap_Deploy_03.ogg",
        "Sounds/Weapons/Staff/Flame/Staff_Flame_Trap_Deploy_04.ogg"
      ],
      "Volume": 0,
      "RandomSettings": {
        "MinVolume": -1,
        "MinPitch": -2,
        "MaxPitch": 2
      },
      "StartDelay": 0
    }
  ],
  "Volume": -2.0,
  "PreventSoundInterruption": true,
  "AudioCategory": "AudioCat_Magic_Staff",
  "Parent": "SFX_Attn_Moderate"
}