SFX_Axe_Iron_Swing
Server/Audio/SoundEvents/SFX/Weapons/Axe/Iron/SFX_Axe_Iron_Swing.json, 1021 B
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[2] |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Axe/Steel/Axe_Steel_Swing_01.ogg",
"Sounds/Weapons/Axe/Steel/Axe_Steel_Swing_02.ogg",
"Sounds/Weapons/Axe/Steel/Axe_Steel_Swing_03.ogg",
"Sounds/Weapons/Axe/Steel/Axe_Steel_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -1,
"MaxPitch": 4,
"MinVolume": -2
},
"StartDelay": 0,
"Volume": -14.0
},
{
"Files": [
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_01.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_02.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_03.ogg",
"Sounds/PlayerActions/Movement/Player_Clth_Foley_Swing_04.ogg"
],
"RandomSettings": {
"MinPitch": -2,
"MaxPitch": 5,
"MinVolume": -1
},
"Volume": -4.0
}
],
"Volume": 0,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Moderate"
}