Versions / 0.6.0-pre.3 / Audio / SoundEvents / SFX / Player / Health / SFX_Player_Hurt_Drowning.json
SFX_Player_Hurt_Drowning
Server/Audio/SoundEvents/SFX/Player/Health/SFX_Player_Hurt_Drowning.json, 898 B
Fields
| Field | Type |
|---|---|
Layers | array[2] |
Volume | number |
PreventSoundInterruption | boolean |
Pitch | number |
Parent | string |
Source
{
"Layers": [
{
"RandomSettings": {
"MinPitch": -1.8240371213405997,
"MaxPitch": 1.6500422849992202
},
"StartDelay": 0.1,
"Files": [
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_01.ogg",
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_02.ogg",
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_03.ogg",
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_04.ogg",
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_05.ogg",
"Sounds/PlayerActions/Hurt/Player_Hurt_Drowning_06.ogg"
],
"Probability": 100,
"Volume": -1.9588001734407507
},
{
"Files": [
"Sounds/PlayerActions/Hurt/Player_Hurt_01.ogg"
],
"Volume": -0.020599913279623294
}
],
"Volume": -0.9151498112135024,
"PreventSoundInterruption": true,
"Pitch": 0,
"Parent": "SFX_Attn_Moderate"
}