Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.2 / World / Default / Zones / Zone4_Tier4 / Custom.Forest_Ghost_Village.json

Custom.Forest_Ghost_Village

Server/World/Default/Zones/Zone4_Tier4/Custom.Forest_Ghost_Village.json, 9.6 KB

Fields

FieldType
MapColorstring
CustomBiomeGeneratorobject
Coversarray[7]
Prefabsobject
Layersobject
TerrainHeightThresholdobject
HeightmapNoiseobject
Tintobject
Environmentobject
Waterobject

Source

{
  "MapColor": "#67787e",
  "CustomBiomeGenerator": {
    "NoiseMask": {
      "Type": "DISTORTED",
      "Noise": {
        "Seed": "Monuments-Firelands",
        "NoiseType": "DISTANCE",
        "DistanceMode": "NATURAL",
        "Distance2Mode": "DIV",
        "Density": [
          0,
          0.8
        ],
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "Randomizer": {
        "Generators": [
          {
            "Seed": "Firelands-Hills",
            "NoiseType": "SIMPLEX",
            "Octaves": 4,
            "Persistence": 0.3,
            "Scale": 0.008,
            "Amplitude": 30
          }
        ]
      },
      "Threshold": [
        0.01,
        0.42
      ]
    },
    "BiomeMask": [
      "Forest_Ghost"
    ],
    "Priority": 5
  },
  "Covers": [
    {
      "Type": [
        "Plant_Leaves_Autumn_Floor"
      ],
      "Density": 0.6,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Leaves.Leaves_Dead_Forest"
          }
        ],
        "Threshold": [
          0.7,
          1
        ]
      },
      "Parent": [
        "Soil_Leaves"
      ]
    },
    {
      "Type": [
        "Plant_Grass_Gnarled",
        "Plant_Grass_Gnarled_Short"
      ],
      "Weight": [
        0.4,
        0.6
      ],
      "Density": 0.35,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Dry_Wastes"
          }
        ],
        "Threshold": [
          0.75,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt",
        "Soil_Grass",
        "Soil_Leaves"
      ]
    },
    {
      "Type": [
        "Plant_Grass_Gnarled_Tall",
        "Plant_Grass_Gnarled",
        "Plant_Bush_Dead",
        "Plant_Crop_Mushroom_Glowing_Violet"
      ],
      "$Comment": "This cover adds covers around big boulders.",
      "Weight": [
        0.35,
        0.55,
        0.05,
        0.05
      ],
      "Density": 0.6,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Cave_Light"
          }
        ],
        "Threshold": 0.2
      },
      "Parent": [
        "Soil_Grass_Burnt",
        "Soil_Grass",
        "Soil_Leaves"
      ]
    },
    {
      "Type": [
        "Plant_Grass_Gnarled_Short",
        "Plant_Grass_Gnarled"
      ],
      "Weight": [
        0.6,
        0.4
      ],
      "Density": 0.8,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Grass.Grass_Arid_Wastes"
          }
        ],
        "Threshold": [
          0.64,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt",
        "Soil_Grass",
        "Soil_Leaves"
      ]
    },
    {
      "Type": [
        "Plant_Bush_Dead"
      ],
      "Weight": [
        1
      ],
      "Density": 0.4,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Bush.Bush_Swamp"
          }
        ],
        "Threshold": [
          0.72,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt",
        "Soil_Dirt_Burnt"
      ]
    },
    {
      "Type": [
        "Rubble_Slate",
        "Rubble_Slate_Medium"
      ],
      "Weight": [
        0.8,
        0.2
      ],
      "Density": 0.2,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Rubble.Stone_Bedrock_Dense"
          }
        ],
        "Threshold": [
          0,
          0.3
        ]
      },
      "Parent": [
        "Soil_Ash",
        "Soil_Grass_Burnt",
        "Soil_Dirt_Burnt",
        "Rock_Slate",
        "Rock_Volcanic",
        "Soil_Sand_Ashen",
        "Soil_Dirt_Cold",
        "Soil_Leaves"
      ]
    },
    {
      "Type": [
        "Plant_Crop_Mushroom_Glowing_Violet"
      ],
      "Weight": [
        1
      ],
      "Density": 0.2,
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "File": "Zones.Noise.Zone4.Covers.Crops.Mushroom_Clover"
          }
        ],
        "Threshold": [
          0.01,
          1
        ]
      },
      "Parent": [
        "Soil_Grass_Burnt",
        "Soil_Grass",
        "Soil_Leaves"
      ]
    }
  ],
  "Prefabs": {
    "Entries": [
      {
        "Prefab": [
          "Monuments.Encounter.Zone4.Tier4.Village.Forest.Layout.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Monuments_Cities"
        }
      },
      {
        "Prefab": [
          "Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Large.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder"
        }
      },
      {
        "Prefab": [
          "Rock_Formations.Rocks.Slate_Forest_Ghost.Pillars.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost"
        }
      },
      {
        "Weight": [
          0.5,
          0.3,
          0.2
        ],
        "Prefab": [
          "Trees.Petrified.Stage_1.*",
          "Trees.Petrified_Dead.Stage_1.*",
          "Plants.Twisted_Wood.Poisoned.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Forest_Ghost_Trees_Sparse"
        }
      },
      {
        "Prefab": [
          "Rock_Formations.Rocks.Slate_Forest_Ghost.Boulder_Small.*"
        ],
        "Pattern": {
          "File": "Zones.Zone4_Tier4.PrefabPatterns.Boulder_Forest_Ghost_Small"
        }
      }
    ]
  },
  "Layers": {
    "Default": "Rock_Slate",
    "Dynamic": [
      {
        "Entries": [
          {
            "Blocks": [
              "Soil_Ash",
              "Soil_Dirt_Burnt:2"
            ],
            "$Comment": "This layer adds dirt pathways.",
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_1"
                }
              ],
              "Threshold": [
                0.01,
                1
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Grass_Burnt",
              "Soil_Dirt_Burnt:2"
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_1"
                }
              ],
              "Threshold": [
                0,
                0.4
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Leaves"
            ],
            "$Comment": "This layer adds leaves around trees in the forest.",
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Light_3"
                }
              ],
              "Threshold": [
                0,
                0.99
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Ash:3"
            ],
            "NoiseMask": {
              "Type": "MIN",
              "Noise": [
                {
                  "File": "Zones.Noise.Zone4.Layers.Soil.Layer_Bedrock_Medium_2"
                }
              ],
              "Threshold": [
                0.74,
                1
              ]
            }
          },
          {
            "Blocks": [
              "Soil_Grass_Burnt",
              "Soil_Dirt_Burnt:3"
            ]
          }
        ]
      }
    ],
    "Static": [
      {
        "File": "Zones.Zone4_Tier4.Layers.Jungle"
      },
      {
        "File": "Zones.Zone4_Tier4.Layers.Bedrock"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Shallow"
      },
      {
        "File": "Zones.Layers.Zone4.Cave_Environments_Jungle"
      }
    ]
  },
  "TerrainHeightThreshold": {
    "Positions": [
      126,
      142,
      160
    ],
    "Values": [
      1,
      0.5,
      0
    ]
  },
  "HeightmapNoise": {
    "Type": "SUM",
    "Noise": [
      {
        "Seed": "Lava_Cracks",
        "NoiseType": "CELL",
        "DistanceMode": "NATURAL",
        "DistanceRange": [
          1,
          3
        ],
        "CellMode": "NOISE_LOOKUP",
        "NoiseLookup": {
          "Seed": "Firelands-Base",
          "NoiseType": "SIMPLEX",
          "Formula": "INVERTED",
          "Octaves": 3,
          "Persistence": 0.4,
          "Scale": 0.02
        },
        "Scale": 0.05
      },
      {
        "Seed": "Firelands-Hills",
        "NoiseType": "SIMPLEX",
        "Octaves": 4,
        "Persistence": 0.3,
        "Scale": 0.008
      }
    ],
    "Factors": [
      0.7,
      0.3
    ]
  },
  "Tint": {
    "Default": {
      "Colors": [
        "62626C",
        "595F6D"
      ],
      "Weights": [
        50,
        50
      ],
      "Noise": {
        "Seed": "Grasslands-Base-Tint",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.5,
        "Scale": 0.08
      }
    }
  },
  "Environment": {
    "Default": {
      "Names": [
        "Env_Zone4_Forests"
      ]
    },
    "Entries": [
      {
        "Names": ["Env_Zone4_Villages_Forests"],
        "NoiseMask": {
          "Type": "MIN",
          "Noise": [
            {
              "File": "Zones.Noise.Zone4.NoiseMasks.Faction_Undead_Environments_Villages"
            }
          ],
          "Threshold": [0.6, 1]
        }
      }
    ]
  },
  "Water": {
    "Entries": [
      {
        "Fluid": "Water_Source",
        "Min": 0,
        "Max": 114
      }
    ]
  }
}