Versions / 0.6.0-pre.2 / World / Default / Zones / Noise / Zone4 / Layers / Soil / Layer_Bedrock_Light_3.json
Layer_Bedrock_Light_3
Server/World/Default/Zones/Noise/Zone4/Layers/Soil/Layer_Bedrock_Light_3.json, 1.1 KB
Fields
| Field | Type |
|---|---|
Type | string |
Noise | array[3] |
Threshold | array[2] |
Source
{
"Type": "MAX",
"Noise": [
{
"Seed": "GhostForest",
"NoiseType": "OLD_SIMPLEX",
"FractalMode": "OLDSCHOOL",
"Formula": "INVERTED",
"Octaves": 3,
"Persistence": 0.5,
"Scale": 0.01,
"Normalize": 0.45
},
{
"Seed": "Monuments-Firelands",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"Formula": "INVERTED",
"Scale": 0.005,
"Jitter": 0.7,
"Normalize": [
0.75
]
},
{
"Type": "DISTORTED",
"Noise": {
"Seed": "Forest_Ghost_Trees",
"NoiseType": "CELL",
"CellMode": "DISTANCE",
"DistanceRange": [
1,
2
],
"Density": 0.6,
"Scale": 0.12,
"Jitter": 0.5,
"Normalize": 0.5
},
"Randomizer": {
"Generators": [
{
"Seed": "Firelands-Hills",
"NoiseType": "OLD_SIMPLEX",
"Octaves": 4,
"Persistence": 0.3,
"Scale": 0.1,
"Amplitude": 2
}
]
},
"Normalize": 0.6
}
],
"Threshold": [
0,
0.99
]
}