Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.2 / Prefabs / Monuments / Encounter / Zone3 / Tier2 / Normal / Quarry / Encounter_Zone3_Tier2_001.prefab.json

Encounter_Zone3_Tier2_001.prefab

Server/Prefabs/Monuments/Encounter/Zone3/Tier2/Normal/Quarry/Encounter_Zone3_Tier2_001.prefab.json, 4.6 MB

Prefabs store one entry per voxel and reach tens of megabytes. This page shows the parts list and dimensions rather than the raw block data.
Size, width by height by depth57 x 44 x 49
Anchor0, 23, 1
Blocks58,547
Fluids0

Block types (67)

NameCount
Empty50,002
Rock_Shale_Brick3,928
Rock_Shale_Cobble622
Soil_Pathway586
Wood_Fir_Trunk579
Rock_Shale529
Wood_Deadwood_Planks455
Rock_Basalt_Brick419
Rock_Basalt_Cobble_Roof218
Rock_Shale_Brick_Half172
Rock_Shale_Cobble_Wall104
Soil_Dirt91
Rock_Basalt_Cobble89
Soil_Grass78
Furniture_Ancient_Ladder63
Rock_Basalt_Brick_Smooth57
Wood_Fir_Branch_Long39
Deco_Iron_Chain_Small38
Rock_Shale_Cobble_Stairs36
Soil_Pathway_Half36
Plant_Moss_Rug_Green34
Rubble_Shale_Medium28
Furniture_Lumberjack_Bed24
Survival_Trap_Spike_Wood_Large22
Furniture_Village_Crate21
Furniture_Ancient_Window19
Wood_Deadwood_Stairs18
Wood_Deadwood_Planks_Half17
Rock_Basalt_Cobble_Roof_Flat16
Furniture_Lumberjack_Platform15
Rock_Basalt_Cobble_Half14
*Rock_Basalt_Cobble_Roof_State_Definitions_Corner_Right12
Rock_Shale_Brick_Stairs12
Wood_Deadwood_Beam12
Rock_Basalt_Brick_Stairs10
Rubble_Shale9
Block_Spawner_Block8
Furniture_Ancient_Crate8
Furniture_Lumberjack_Table8
Furniture_Lumberjack_Wardrobe8
Rock_Basalt_Brick_Half8
Furniture_Human_Ruins_Torch6
Furniture_Lumberjack_Shelf6
*Rock_Shale_Cobble_Wall_State_Definitions_Corner5
Wood_Torch_Wall5
*Furniture_Human_Ruins_Door_State_Definitions_CloseDoorIn4
*Furniture_Human_Ruins_Door_State_Definitions_CloseDoorOut4
Deco_Fire4
Furniture_Crude_Candle4
Furniture_Crude_Table4
Furniture_Lumberjack_Chair4
Furniture_Outlander_Banner4
Furniture_Tavern_Chair4
Furniture_Temple_Dark_Pot4
Furniture_Crude_Stool3
Rock_Shale_Cobble_Half3
*Furniture_Lumberjack_Door_State_Definitions_CloseDoorIn2
*Furniture_Lumberjack_Door_State_Definitions_CloseDoorOut2
Furniture_Ancient_Barrel2
Furniture_Ancient_Bench2
Furniture_Human_Ruins_Door2
Furniture_Lumberjack_Lantern2
Furniture_Tavern_Barrel2
Rock_Basalt_Cobble_Stairs2
*Furniture_Ancient_Trapdoor_State_Definitions_CloseDoorOut1
Furniture_Ancient_Candle1
Furniture_Temple_Dark_Brazier1