SFX_Pistol_Fire
Server/Audio/SoundEvents/SFX/Weapons/Guns/SFX_Pistol_Fire.json, 462 B
Fields
| Field | Type |
|---|---|
AudioCategory | string |
Layers | array[1] |
MaxInstance | number |
Volume | number |
PreventSoundInterruption | boolean |
Parent | string |
Source
{
"AudioCategory": "AudioCat_Weapons",
"Layers": [
{
"Files": [
"Sounds/Weapons/Guns/Pistol_Shot_1.ogg"
],
"RandomSettings": {
"MinPitch": -1.8240371213405997,
"MaxPitch": 1.6500422849992202,
"MinVolume": -1.9382002601611275,
"MaxVolume": 0.8278537031645015
}
}
],
"MaxInstance": 20,
"Volume": -4.4575749056067515,
"PreventSoundInterruption": true,
"Parent": "SFX_Attn_Loud"
}