Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.2 / Audio / SoundEvents / BlockSounds / Sand / SFX_Sand_Walk.json

SFX_Sand_Walk

Server/Audio/SoundEvents/BlockSounds/Sand/SFX_Sand_Walk.json, 1.0 KB

Fields

FieldType
Layersarray[2]
Volumenumber
AudioCategorystring
Parentstring

Source

{
  "Layers": [
    {
      "Files": [
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Sand_01.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Sand_02.ogg",
        "Sounds/PlayerActions/Footsteps/Block_Steps/Walk_Sand_03.ogg"
      ],
      "RandomSettings": {
        "MinPitch": -3,
        "MaxPitch": 3,
        "MinVolume": -10
      },
      "Volume": -4.4575749056067515,
      "RoundRobinHistorySize": 2
    },
    {
      "Files": [
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_01.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_02.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_03.ogg",
        "Sounds/PlayerActions/Movement/Player_Clth_Foley_Walk_04.ogg"
      ],
      "Volume": 6.0,
      "RoundRobinHistorySize": 2,
      "RandomSettings": {
        "MinVolume": -1.9382002601611275,
        "MinPitch": -1.8240371213405997,
        "MaxPitch": 1.6500422849992202
      }
    }
  ],
  "Volume": 0,
  "AudioCategory": "AudioCat_Footsteps",
  "Parent": "SFX_Attn_Quiet"
}