Hytale Asset ReferenceUnofficial
Versions / 0.6.0-pre.10 / World / Default / Zones / Zone4_Tier5 / Cave / Caves.json

Caves

Server/World/Default/Zones/Zone4_Tier5/Cave/Caves.json, 6.2 KB

Fields

FieldType
Typesarray[8]

Source

{
  "Types": [
    {
      "$Comment": "Sewer for Forest biomes (Forest_Burned, Forest_Roots, Wastes_Lava) - matches Monuments_Cities",
      "Name": "Firelands_Sewer_City",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": [
          "Forest_Burned",
          "Forest_Roots",
          "Wastes_Lava"
        ],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "MIN",
        "Noise": [
          {
            "Seed": "Monuments-Firelands",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Scale": 0.003,
            "Jitter": 0.75
          },
          {
            "$Comment": "Lava crack culling - matches Monuments_Cities NoiseMask",
            "NoiseType": "DISTANCE",
            "DistanceMode": "NATURAL",
            "Distance2Mode": "DIV",
            "Seed": "Monuments-Firelands",
            "Density": [0.1, 0.5],
            "Scale": 0.005,
            "Jitter": 0.7,
            "Normalize": [0.5, 0.5]
          }
        ],
        "Threshold": [0.01, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer2.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "$Comment": "Sewer for Town biomes (Town_Desert_Ash, Town_Wastes_Ash) - matches Monuments_Cities_Town",
      "Name": "Firelands_Sewer_Village",
      "HeightThreshold": {
        "Positions": [114, 115, 150, 151],
        "Values": [0, 1, 1, 0]
      },
      "BiomeMask": {
        "Terminate": true,
        "Generate": [
          "Town_Desert_Ash",
          "Town_Wastes_Ash"
        ],
        "Populate": ["*"]
      },
      "NoiseMask": {
        "Type": "DISTORTED",
        "Noise": {
          "Seed": "Monuments-Firelands",
          "NoiseType": "DISTANCE",
          "DistanceMode": "NATURAL",
          "Distance2Mode": "DIV",
          "Scale": 0.003,
          "Jitter": 0.75
        },
        "Randomizer": {
          "Generators": [
            {
              "Seed": "Firelands-Hills",
              "NoiseType": "SIMPLEX",
              "Octaves": 4,
              "Persistence": 0.3,
              "Scale": 0.008,
              "Amplitude": 30
            }
          ]
        },
        "Threshold": [0.01, 0.42]
      },
      "Depth": 60,
      "Entry": "Sewer2.Entry",
      "EntryPoints": {
        "Density": 1,
        "Seed": "Monuments-Firelands",
        "Scale": 0.003,
        "Jitter": 0.75
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 0,
      "Environment": "Env_Zone4_Sewers"
    },
    {
      "Name": "Firelands_Shallow",
      "BlockMask": {
        "Default": ["*"]
      },
      "NoiseMask": {
        "Seed": "Grasslands-Cave-Mask",
        "NoiseType": "OLD_SIMPLEX",
        "FractalMode": "OLDSCHOOL",
        "Octaves": 3,
        "Persistence": 0.4,
        "Scale": 0.006,
        "Threshold": [0, 0.55]
      },
      "Depth": 200,
      "Entry": "Shallow.Entry",
      "EntryPoints": {
        "Seed": "Grasslands-Caves-Density",
        "Density": [0.15, 1],
        "Scale": 0.025,
        "Jitter": 0.5
      },
      "FixedEntryHeight": [88, 98],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "Name": "Firelands_Volcanic",
      "BlockMask": {
        "Default": [
          "!Rock_Bedrock",
          "!Rock_Sandstone_Red",
          "!Rock_Sandstone",
          "!Rock_Sandstone_White",
          "!Soil_Clay",
          "!Soil_Dirt_Dry",
          "!Soil_Grass_Dry",
          "*"
        ]
      },
      "Depth": 200,
      "Entry": "Volcanic.Entry",
      "EntryPoints": {
        "Seed": "Grasslands-Caves-Density-2",
        "Density": 1,
        "Scale": 0.02,
        "Jitter": 0.5
      },
      "FixedEntryHeight": [15, 25],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [0, 255],
        "Values": [1, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves_Volcanic"
    },
    {
      "Name": "Firelands_Mountain",
      "BlockMask": {
        "Default": ["*"]
      },
      "NoiseMask": {
        "$Comment": "Mountain Mask to restrict caves to only mountains",
        "Type": "SUM",
        "Noise": [
          {
            "Seed": "Firelands-Base",
            "NoiseType": "SIMPLEX",
            "Formula": "INVERTED",
            "Octaves": 3,
            "Persistence": 0.4,
            "Scale": 0.001
          },
          {
            "Seed": "Firelands-Hills",
            "NoiseType": "SIMPLEX",
            "Formula": "INVERTED",
            "Octaves": 4,
            "Persistence": 0.3,
            "Scale": 0.008
          },
          {
            "Seed": "4554845555",
            "NoiseType": "DISTANCE",
            "Distance2Mode": "DIV",
            "Formula": "INVERTED_SQUARED",
            "Octaves": 2,
            "Persistence": 0.3,
            "Scale": 0.008
          }
        ],
        "Factors": [0.75, 0.15, 0.1],
        "Threshold": [0, 0.43]
      },
      "Depth": 200,
      "Entry": "Mountain.Entry",
      "EntryPoints": {
        "Seed": "4554845555",
        "Density": [0, 0.3],
        "Scale": 0.008
      },
      "FixedEntryHeight": [100, 110],
      "FluidLevel": {
        "Fluid": "Water_Source",
        "Height": 31
      },
      "HeightRadiusFactor": {
        "Positions": [0, 140, 255],
        "Values": [0, 0.8, 1]
      },
      "Pitch": 90,
      "Yaw": [0, 360],
      "Environment": "Env_Zone4_Caves"
    },
    {
      "File": "Ores.Zone4.IronPlacement"
    },
    {
      "File": "Ores.Zone4.SilverPlacement"
    },
    {
      "File": "Ores.Zone4.AdamantitePlacement"
    }
  ]
}